mNo edit summary |
(Added description of guns) Tag: Visual edit |
||
Line 1: | Line 1: | ||
{{tocright}} |
{{tocright}} |
||
Every [[survivor]] can equip one weapon and one [[nonweapon]]. Weapons generally increase the defense skill which is used to lower danger of missions outside the fort, increase the defense bonus during [[guard duty]], and kill zombies faster during [[kill zombies]] missions. |
Every [[survivor]] can equip one weapon and one [[nonweapon]]. Weapons generally increase the defense skill which is used to lower danger of missions outside the fort, increase the defense bonus during [[guard duty]], and kill zombies faster during [[kill zombies]] missions. |
||
+ | |||
+ | Guns consume 1 ammo per day whenever someone with a gun is out killing zombies, scavenging, or attacking other factions (unless altered by a policy). If you have no ammo, guns won't give a defence boost |
||
== Weapon Types == |
== Weapon Types == |
||
Line 9: | Line 11: | ||
! Type |
! Type |
||
|- |
|- |
||
− | | Named Sword || +3 Defense, Perk: Ninja || |
+ | | Named Sword || +3 Defense, Perk: Ninja || Melee |
|- |
|- |
||
− | | Andy's Whip || +3 Defense, Perk: Recreation || |
+ | | Andy's Whip || +3 Defense, Perk: Recreation || Melee |
|- |
|- |
||
− | | Cricket Bat || +3 Defense, Perk: Recreation || |
+ | | Cricket Bat || +3 Defense, Perk: Recreation || Melee |
|- |
|- |
||
− | | Boomerang || +1 Defense, +1 Scavenging || |
+ | | Boomerang || +1 Defense, +1 Scavenging || Melee |
|- |
|- |
||
− | | Named Boomerang || +2 Defense, +2 Scavenging, Perk: Hunter || |
+ | | Named Boomerang || +2 Defense, +2 Scavenging, Perk: Hunter || Melee |
|- |
|- |
||
− | | Stick || +1 Defense || |
+ | | Stick || +1 Defense || Melee |
|- |
|- |
||
− | | Knife || +2 Defense || |
+ | | Knife || +2 Defense || Melee |
|- |
|- |
||
− | | Nunchuks|| +1 Defense || |
+ | | Nunchuks|| +1 Defense || Melee |
|- |
|- |
||
− | | Mierfa's Nunchuks|| +3 Defense || |
+ | | Mierfa's Nunchuks|| +3 Defense || Melee |
|- |
|- |
||
− | | Fire Ax || +2 Defense, +2 Scavenging || |
+ | | Fire Ax || +2 Defense, +2 Scavenging || Melee |
|- |
|- |
||
− | | Sledgehammer || +2 Defense, +2 Building || |
+ | | Sledgehammer || +2 Defense, +2 Building || Melee |
|- |
|- |
||
− | | Golf Club || +1 Defense, Perk: Recreation || |
+ | | Golf Club || +1 Defense, Perk: Recreation || Melee |
|- |
|- |
||
− | | Pickaxe || +2 Defense, +1 Building || |
+ | | Pickaxe || +2 Defense, +1 Building || Melee |
|- |
|- |
||
− | | Shovel || +1 Defense, +1 Scavenging || |
+ | | Shovel || +1 Defense, +1 Scavenging || Melee |
|- |
|- |
||
− | | Baseball Bat || +1 Defense, Perk: Recreation || |
+ | | Baseball Bat || +1 Defense, Perk: Recreation || Melee |
|- |
|- |
||
− | | Nail Board || +2 Defense || |
+ | | Nail Board || +2 Defense || Melee |
|- |
|- |
||
− | | Whip || +1 Defense || |
+ | | Whip || +1 Defense || Melee |
|- |
|- |
||
− | | Sword || +2 Defense || |
+ | | Sword || +2 Defense || Melee |
|- |
|- |
||
− | | Crossbow || +3 Defense, Perk: Hunter || |
+ | | Crossbow || +3 Defense, Perk: Hunter || Melee |
|- |
|- |
||
− | | Chainsaw || +2 Defense, +1 Building || |
+ | | Chainsaw || +2 Defense, +1 Building || Melee |
|- |
|- |
||
− | | Handle With Care|| +5 Defense, +2 Building || |
+ | | Handle With Care|| +5 Defense, +2 Building || Melee |
|- |
|- |
||
| Pistol || +2 Defense || Gun |
| Pistol || +2 Defense || Gun |
||
Line 67: | Line 69: | ||
| Rocket Launcher || +5 Defense || Gun |
| Rocket Launcher || +5 Defense || Gun |
||
|- |
|- |
||
− | | Flamethrower|| +4 Defense || |
+ | | Flamethrower|| +4 Defense || Gun |
|- |
|- |
||
| Pea Shooter || +3 Defense, Perk: Green Thumb || Gun |
| Pea Shooter || +3 Defense, Perk: Green Thumb || Gun |
Revision as of 13:09, 6 November 2015
Every survivor can equip one weapon and one nonweapon. Weapons generally increase the defense skill which is used to lower danger of missions outside the fort, increase the defense bonus during guard duty, and kill zombies faster during kill zombies missions.
Guns consume 1 ammo per day whenever someone with a gun is out killing zombies, scavenging, or attacking other factions (unless altered by a policy). If you have no ammo, guns won't give a defence boost
Weapon Types
Name | Statistics | Type |
---|---|---|
Named Sword | +3 Defense, Perk: Ninja | Melee |
Andy's Whip | +3 Defense, Perk: Recreation | Melee |
Cricket Bat | +3 Defense, Perk: Recreation | Melee |
Boomerang | +1 Defense, +1 Scavenging | Melee |
Named Boomerang | +2 Defense, +2 Scavenging, Perk: Hunter | Melee |
Stick | +1 Defense | Melee |
Knife | +2 Defense | Melee |
Nunchuks | +1 Defense | Melee |
Mierfa's Nunchuks | +3 Defense | Melee |
Fire Ax | +2 Defense, +2 Scavenging | Melee |
Sledgehammer | +2 Defense, +2 Building | Melee |
Golf Club | +1 Defense, Perk: Recreation | Melee |
Pickaxe | +2 Defense, +1 Building | Melee |
Shovel | +1 Defense, +1 Scavenging | Melee |
Baseball Bat | +1 Defense, Perk: Recreation | Melee |
Nail Board | +2 Defense | Melee |
Whip | +1 Defense | Melee |
Sword | +2 Defense | Melee |
Crossbow | +3 Defense, Perk: Hunter | Melee |
Chainsaw | +2 Defense, +1 Building | Melee |
Handle With Care | +5 Defense, +2 Building | Melee |
Pistol | +2 Defense | Gun |
Shotgun | +4 Defense | Gun |
Named Shotgun | +5 Defense | Gun |
Hunting Rifle | +3 Defense, Perk: Hunter | Gun |
Named Rifle | +4 Defense | Gun |
Submachine Gun | +3 Defense | Gun |
Assault Rifle | +4 Defense | Gun |
Rocket Launcher | +5 Defense | Gun |
Flamethrower | +4 Defense | Gun |
Pea Shooter | +3 Defense, Perk: Green Thumb | Gun |
Minigun | +5 Defense | Gun |