See also: equipment.
Every survivor can equip one weapon and one nonweapon. Weapons generally increase the defense skill which is used to lower danger of missions outside the fort, increase the defense bonus during guard duty, and kill zombies faster during kill zombies missions.
Guns consume 1(0.5?) ammunition per day whenever someone with a gun is out killing zombies, scavenging, or attacking other factions (unless altered by a policy). If you have no ammo, guns won't give a defence boost
Melee Weapons[ | ]
Name | Statistics | Type |
---|---|---|
Named Sword | +3 Defense, Perk: Ninja | Melee |
Andy's Whip | +3 Defense, Perk: Recreation | Melee |
Cricket Bat | +3 Defense, Perk: Recreation | Melee |
Boomerang | +1 Defense, +1 Scavenging | Melee |
Named Boomerang | +2 Defense, +2 Scavenging, Perk: Hunter | Melee |
Nunchuks | +1 Defense | Melee |
Mierfa's Nunchuks | +3 Defense | Melee |
Fire Ax | +2 Defense, +2 Scavenging | Melee |
Golf Club | +1 Defense, Perk: Recreation | Melee |
Shovel | +1 Defense, +1 Scavenging | Melee |
Nail Board | +2 Defense | Melee |
Sword | +2 Defense | Melee |
Crossbow | +3 Defense, Perk: Hunter | Melee |
Chainsaw | +2 Defense, +1 Building | Melee |
Handle With Care | +5 Defense, +2 Building | Melee |
Pistol | +2 Defense | Gun |
Shotgun | +4 Defense | Gun |
Named Shotgun | +5 Defense | Gun |
Hunting Rifle | +3 Defense, Perk: Hunter | Gun |
Named Rifle | +4 Defense | Gun |
Submachine Gun | +3 Defense | Gun |
Assault Rifle | +4 Defense | Gun |
Rocket Launcher | +5 Defense | Gun |
Flamethrower | +4 Defense | Gun |
Pea Shooter | +3 Defense, Perk: Green Thumb | Gun |
Minigun | +5 Defense | Gun |