(Up to version 0.42) |
(Updated Version notes) |
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− | Rebuild: Gangs of Deadsville is now in |
+ | Rebuild: Gangs of Deadsville is now in beta! To get access, you can either grab the game on [http://store.steampowered.com/app/257170/ Steam Early Access] or from the official Rebuild website at [http://rebuildgame.com rebuildgame.com]. |
+ | Below is a list of the game updates since the initial beta version (v0.614). |
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− | == Alpha version 0.42 - Dec 3 2013 == |
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+ | == Bugfix build (beta v0.62) - May 20th, 2014 == |
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− | * added zoom hotkeys (+ and -) |
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− | * fixed zoom buttons so they don't send you to blackness |
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− | * fixed bug that caused lag after day 100 |
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− | * fixed day display after day 100 |
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− | * stopped sending benign error reports about missing Destroyed textures |
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− | * farms now produce food all year round |
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− | * extra error checks for autosave issues should tell you if save not working |
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− | * fixed bug where units look all messed up |
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− | * fixed bug where zooming in on browser messed up building textures |
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− | * stop opening the squareMenu whenever you start a mission |
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+ | * Survivors can now hunt/fish at Parks/Fields that have been reclaimed. |
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− | == Alpha version 0.41 - Nov 29 2013 == |
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+ | * Bugfixes |
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+ | ** Fixed edge scrolling while dragging survivors on large monitors. |
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+ | ** Fixed opening building menu or radial menu on large monitors. |
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+ | ** Fixed missing Build Farm icon. |
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+ | ** Fixed outcome of Gustav gambling event. |
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+ | ** Fixed arrow key scrolling with radial job menu open. |
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+ | [[Category:Rebuild: Gangs of Deadsville]] |
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+ | == Build (beta v0.63 and v0.631) - June 10th, 2014 == |
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− | First alpha release featuring the base game. [[Factions]], [[technology]], [[perks]], [[policies]], the [[campaign mode]] and [[plotlines]] are marked in the game with "coming soon" banners. The game is fully playable, albeit a bit unbalanced, and you can win it. |
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+ | * new attack system for zombie and faction attacks |
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+ | * new zombie type: zombie mob, they march at the fort and hit big when they arrive |
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+ | * made it less likely for survivors to die during the first month |
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+ | * now survivors can be injured from starvation as well as die |
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+ | * changed how zombies spawn: now even on all buildings and more beside the fort |
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+ | * crafting in workshop can now be done as a permanent post |
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+ | * can now craft raw medicine in workshops for free once Medkits are researched |
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+ | * show speech bubbles when survivors want to talk |
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+ | * show two walls where two factions touch |
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+ | * zombies can no longer spawn in buildings surrounded by fort or water |
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+ | * reclaiming costs more: 2,3 or 4 materials depending on building size |
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+ | * buildings must have zero zombies and be scouted before you can reclaim them |
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+ | * decreased defense value of survivors by 1/3 |
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+ | * perks now awarded at level 3, 6 and 10 |
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+ | * made realtime timing more deterministic so zombies spawn exactly once per day etc |
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+ | ** fixed equipment counts on info menu (still temp art) |
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+ | ** fixed zombies and factions appearing on buildings you just cleared out (...again) |
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+ | ** fixed tooltips disappearing right away on bigger monitors |
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+ | ** fixed menu items displaying off the bottom of the screen in oldschool mission menu |
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+ | ** Fixed survivors eating way too much and factions running around like they own the place in realtime mode. |
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+ | ** Also took a significant stab at fixing memory leaks that cause the black screen / siren bug after you've been playing awhile. |
Latest revision as of 19:08, 18 June 2014
Rebuild: Gangs of Deadsville is now in beta! To get access, you can either grab the game on Steam Early Access or from the official Rebuild website at rebuildgame.com.
Below is a list of the game updates since the initial beta version (v0.614).
Bugfix build (beta v0.62) - May 20th, 2014[ | ]
- Survivors can now hunt/fish at Parks/Fields that have been reclaimed.
- Bugfixes
- Fixed edge scrolling while dragging survivors on large monitors.
- Fixed opening building menu or radial menu on large monitors.
- Fixed missing Build Farm icon.
- Fixed outcome of Gustav gambling event.
- Fixed arrow key scrolling with radial job menu open.
Build (beta v0.63 and v0.631) - June 10th, 2014[ | ]
- new attack system for zombie and faction attacks
- new zombie type: zombie mob, they march at the fort and hit big when they arrive
- made it less likely for survivors to die during the first month
- now survivors can be injured from starvation as well as die
- changed how zombies spawn: now even on all buildings and more beside the fort
- crafting in workshop can now be done as a permanent post
- can now craft raw medicine in workshops for free once Medkits are researched
- show speech bubbles when survivors want to talk
- show two walls where two factions touch
- zombies can no longer spawn in buildings surrounded by fort or water
- reclaiming costs more: 2,3 or 4 materials depending on building size
- buildings must have zero zombies and be scouted before you can reclaim them
- decreased defense value of survivors by 1/3
- perks now awarded at level 3, 6 and 10
- made realtime timing more deterministic so zombies spawn exactly once per day etc
- fixed equipment counts on info menu (still temp art)
- fixed zombies and factions appearing on buildings you just cleared out (...again)
- fixed tooltips disappearing right away on bigger monitors
- fixed menu items displaying off the bottom of the screen in oldschool mission menu
- Fixed survivors eating way too much and factions running around like they own the place in realtime mode.
- Also took a significant stab at fixing memory leaks that cause the black screen / siren bug after you've been playing awhile.