Rebuild: Gangs of Deadsville Wiki
(Added updates 0.43, 0.44 and 0.442.)
(Updated Version notes)
 
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Rebuild: Gangs of Deadsville is now in private alpha. To get access, pre-order the deluxe survivalist edition from the [http://rebuildgame.com official website]. Beta testing will start in 2014 and be available to anyone who pre-orders the base edition too.
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Rebuild: Gangs of Deadsville is now in beta! To get access, you can either grab the game on [http://store.steampowered.com/app/257170/ Steam Early Access] or from the official Rebuild website at [http://rebuildgame.com rebuildgame.com].
   
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Below is a list of the game updates since the initial beta version (v0.614).
== Alpha Version 0.442 - Feb 4 ==
 
   
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== Bugfix build (beta v0.62) - May 20th, 2014 ==
* Fixed realtime freezing after injury bug
 
* Fixed factions onto and trapping massed zombies bug
 
* Fixed bug that made game nearly impossible to win
 
* Minor bug fixes
 
* Removed random success/failure from trading.
 
* Added %Discount (or makup) and a haggle button you can use up to 3 times to try to get better discount.
 
* Added negative effects to failed haggles.
 
* Haggling and %Discount now affected by leadership level.
 
   
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* Survivors can now hunt/fish at Parks/Fields that have been reclaimed.
== Alpha version 0.44 - Jan 31 ==
 
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* Bugfixes
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** Fixed edge scrolling while dragging survivors on large monitors.
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** Fixed opening building menu or radial menu on large monitors.
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** Fixed missing Build Farm icon.
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** Fixed outcome of Gustav gambling event.
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** Fixed arrow key scrolling with radial job menu open.
 
[[Category:Rebuild: Gangs of Deadsville]]
   
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== Build (beta v0.63 and v0.631) - June 10th, 2014 ==
* factions share the map with you (temp art)
 
* trading with factions (temp art)
 
* raiding and fighting with factions (unbalanced)
 
* a few random faction events (some with temp text; more coming soon)
 
* click on survivors in event picture to view their details
 
* "where" button takes you to where an event took place (temp art)
 
* almost all temp building art replaced
 
* survivors return to their old mission if you don't assign a new one
 
* allow changing large building types
 
* wasd map control
 
* allow multiple rivers on maps
 
* fixed invisible new people
 
* fixed backstory dialog when viewing new recruits
 
* fixes to world and river/coast generation
 
   
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* new attack system for zombie and faction attacks
== Alpha version 0.43 - Dec 25 ==
 
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* new zombie type: zombie mob, they march at the fort and hit big when they arrive
 
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* made it less likely for survivors to die during the first month
* new menu for creating & updating missions using a list of survivors (art in progress)
 
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* now survivors can be injured from starvation as well as die
* after a mission, survivors return to the closest fort square
 
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* changed how zombies spawn: now even on all buildings and more beside the fort
* survivor backstories (content in progress)
 
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* crafting in workshop can now be done as a permanent post
* survivor perks (content in progress)
 
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* can now craft raw medicine in workshops for free once Medkits are researched
* more building art
 
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* show speech bubbles when survivors want to talk
* notice shows if somebody dies on a mission (text in progress)
 
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* show two walls where two factions touch
* ''Behind the Scene changes to map and dragging survivors''
 
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* zombies can no longer spawn in buildings surrounded by fort or water
 
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* reclaiming costs more: 2,3 or 4 materials depending on building size
== Alpha version 0.42 - Dec 3 2013 ==
 
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* buildings must have zero zombies and be scouted before you can reclaim them
 
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* decreased defense value of survivors by 1/3
* added zoom hotkeys (+ and -)
 
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* perks now awarded at level 3, 6 and 10
* fixed zoom buttons so they don't send you to blackness
 
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* made realtime timing more deterministic so zombies spawn exactly once per day etc
* fixed bug that caused lag after day 100
 
* fixed day display after day 100
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** fixed equipment counts on info menu (still temp art)
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** fixed zombies and factions appearing on buildings you just cleared out (...again)
* stopped sending benign error reports about missing Destroyed textures
 
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** fixed tooltips disappearing right away on bigger monitors
* farms now produce food all year round
 
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** fixed menu items displaying off the bottom of the screen in oldschool mission menu
* extra error checks for autosave issues should tell you if save not working
 
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** Fixed survivors eating way too much and factions running around like they own the place in realtime mode.
* fixed bug where units look all messed up
 
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** Also took a significant stab at fixing memory leaks that cause the black screen / siren bug after you've been playing awhile.
* fixed bug where zooming in on browser messed up building textures
 
* stop opening the squareMenu whenever you start a mission
 
 
== Alpha version 0.41 - Nov 29 2013 ==
 
 
First alpha release featuring the base game. [[Factions]], [[technology]], [[perks]], [[policies]], the [[campaign mode]] and [[plotlines]] are marked in the game with "coming soon" banners. The game is fully playable, albeit a bit unbalanced, and you can win it.
 
 
[[Category:Rebuild: Gangs of Deadsville]]
 

Latest revision as of 19:08, 18 June 2014

Rebuild: Gangs of Deadsville is now in beta! To get access, you can either grab the game on Steam Early Access or from the official Rebuild website at rebuildgame.com.

Below is a list of the game updates since the initial beta version (v0.614).

Bugfix build (beta v0.62) - May 20th, 2014[]

  • Survivors can now hunt/fish at Parks/Fields that have been reclaimed.
  • Bugfixes
    • Fixed edge scrolling while dragging survivors on large monitors.
    • Fixed opening building menu or radial menu on large monitors.
    • Fixed missing Build Farm icon.
    • Fixed outcome of Gustav gambling event.
    • Fixed arrow key scrolling with radial job menu open.

Build (beta v0.63 and v0.631) - June 10th, 2014[]

  • new attack system for zombie and faction attacks
  • new zombie type: zombie mob, they march at the fort and hit big when they arrive
  • made it less likely for survivors to die during the first month
  • now survivors can be injured from starvation as well as die
  • changed how zombies spawn: now even on all buildings and more beside the fort
  • crafting in workshop can now be done as a permanent post
  • can now craft raw medicine in workshops for free once Medkits are researched
  • show speech bubbles when survivors want to talk
  • show two walls where two factions touch
  • zombies can no longer spawn in buildings surrounded by fort or water
  • reclaiming costs more: 2,3 or 4 materials depending on building size
  • buildings must have zero zombies and be scouted before you can reclaim them
  • decreased defense value of survivors by 1/3
  • perks now awarded at level 3, 6 and 10
  • made realtime timing more deterministic so zombies spawn exactly once per day etc
    • fixed equipment counts on info menu (still temp art)
    • fixed zombies and factions appearing on buildings you just cleared out (...again)
    • fixed tooltips disappearing right away on bigger monitors
    • fixed menu items displaying off the bottom of the screen in oldschool mission menu
    • Fixed survivors eating way too much and factions running around like they own the place in realtime mode.
    • Also took a significant stab at fixing memory leaks that cause the black screen / siren bug after you've been playing awhile.