Rebuild: Gangs of Deadsville Wiki
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Rebuild: Gangs of Deadsville Wiki
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Rebuild: Gangs of Deadsville is now in beta! To get access, you can either grab the game on [http://store.steampowered.com/app/257170/ Steam Early Access] or from the official Rebuild website at [http://rebuildgame.com rebuildgame.com]. Below is a list of the game updates since the initial beta version (v0.614). == Bugfix build (beta v0.62) - May 20th, 2014 == * Survivors can now hunt/fish at Parks/Fields that have been reclaimed. * Bugfixes ** Fixed edge scrolling while dragging survivors on large monitors. ** Fixed opening building menu or radial menu on large monitors. ** Fixed missing Build Farm icon. ** Fixed outcome of Gustav gambling event. ** Fixed arrow key scrolling with radial job menu open. [[Category:Rebuild: Gangs of Deadsville]] == Build (beta v0.63 and v0.631) - June 10th, 2014 == * new attack system for zombie and faction attacks * new zombie type: zombie mob, they march at the fort and hit big when they arrive * made it less likely for survivors to die during the first month * now survivors can be injured from starvation as well as die * changed how zombies spawn: now even on all buildings and more beside the fort * crafting in workshop can now be done as a permanent post * can now craft raw medicine in workshops for free once Medkits are researched * show speech bubbles when survivors want to talk * show two walls where two factions touch * zombies can no longer spawn in buildings surrounded by fort or water * reclaiming costs more: 2,3 or 4 materials depending on building size * buildings must have zero zombies and be scouted before you can reclaim them * decreased defense value of survivors by 1/3 * perks now awarded at level 3, 6 and 10 * made realtime timing more deterministic so zombies spawn exactly once per day etc ** fixed equipment counts on info menu (still temp art) ** fixed zombies and factions appearing on buildings you just cleared out (...again) ** fixed tooltips disappearing right away on bigger monitors ** fixed menu items displaying off the bottom of the screen in oldschool mission menu ** Fixed survivors eating way too much and factions running around like they own the place in realtime mode. ** Also took a significant stab at fixing memory leaks that cause the black screen / siren bug after you've been playing awhile.
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