Rebuild: Gangs of Deadsville Wiki
(→‎"Pre-trade" screen: Asking what the trader needs requires Leadership 5, now.)
(→‎Player's side: Updated information on haggling.)
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[[File:Trade_Screen.png|300px|thumbnail|right|The Trade Screen]]
 
[[File:Trade_Screen.png|300px|thumbnail|right|The Trade Screen]]
 
=== Player's side ===
 
=== Player's side ===
* The uppermost section shows the current "mark-up" rate (in percentage), and chance to haggle for a better one (in text). When the mark-up rate is displayed in red, it means the trader's goods are sold for higher than the base price. When it's in green, the trader's goods are sold for lower than base price. If the player haggles, the mark-up will increase or decrease by 5%, 10% or 15% (possibly depending on the trading character's Leadership skill). The player can Haggle up to 3 times.
+
* The uppermost section shows the current "mark-up" rate (in percentage), and chance to haggle for a better one (in text). When the mark-up rate is displayed in red, it means the trader's goods are sold for higher than the base price. When it's in green, the trader's goods are sold for lower than base price. If the player haggles, the mark-up will increase or decrease by 5%, 10%, or 15% (possibly depending on the trading character's Leadership skill). For high-Leadership, 25% decreases have also been observed. The player can Haggle up to 3 times, but requires Leadership 3.
 
* The middle section shows the player's resources and items. Left click selects the items to offer. For resources, a slider appears to let the player determine the amount of resource to offer.
 
* The middle section shows the player's resources and items. Left click selects the items to offer. For resources, a slider appears to let the player determine the amount of resource to offer.
 
* The bottom line shows the value for the player's offered goods.
 
* The bottom line shows the value for the player's offered goods.
  +
 
=== Trader's side ===
 
=== Trader's side ===
 
* The uppermost section shows factions Strength and Respect for the player. Respect possibly affects the markup rate as well as chance to successfully haggle.
 
* The uppermost section shows factions Strength and Respect for the player. Respect possibly affects the markup rate as well as chance to successfully haggle.

Revision as of 16:58, 29 June 2015

Trading was introduced in version 0.44 and updated in 0.442.

Trading is a type of mission that can (currently) only be performed on a caravan. When a trader's caravan appears (for a limited time), the player can select the grid that caravan is on, then select the mission. Currently the game supports trading weapons, nonweapons, craftable items and resources.

Requirements

  • Time: 1 day
  • Danger: varied, depends on
    • Amount of zombies.
    • Distance to the nearest claimed block.
  • Benefits from:
    • Leadership skill (better deals)
    • Scouted blocks (reduces danger?)
    • Amount of survivors (reduces danger)
    • Total Defense skill (reduces danger)
    • At least one survivor has a vehicle equipped (ignores danger from distance)

Effects

  • Exchange unwanted resources/items for needed ones.
  • Improve Leadership skills.
  • Change Faction's power and Respect for the player.

"Pre-trade" screen

Before the actual trade screen appears, the player are presented with three dialogue options:

  • Trade
  • Ask what the trader needs (requires Leadership 5). The game then performs a hidden check if the faction is short on any resources, and if the trader decides to tell the player. The "wanted" resources can be sold for doubled value.
  • Leave

The Trade Screen

Trade Screen

The Trade Screen

Player's side

  • The uppermost section shows the current "mark-up" rate (in percentage), and chance to haggle for a better one (in text). When the mark-up rate is displayed in red, it means the trader's goods are sold for higher than the base price. When it's in green, the trader's goods are sold for lower than base price. If the player haggles, the mark-up will increase or decrease by 5%, 10%, or 15% (possibly depending on the trading character's Leadership skill). For high-Leadership, 25% decreases have also been observed. The player can Haggle up to 3 times, but requires Leadership 3.
  • The middle section shows the player's resources and items. Left click selects the items to offer. For resources, a slider appears to let the player determine the amount of resource to offer.
  • The bottom line shows the value for the player's offered goods.

Trader's side

  • The uppermost section shows factions Strength and Respect for the player. Respect possibly affects the markup rate as well as chance to successfully haggle.
  • The middle section shows the trader's resources and items. Left click selects the items to buy. For resources, a slider appears to let the player determine the amount of resource to buy.
  • The bottom line shows the total value for the trader's goods.

Trade Button

  • Usually, this button is only click-able when the player's offerd goods has equal or higher value than the trader's. Once the player click the button, the deal is finalized. A event screen will then pop up, summing up the transaction and changes in the faction's strength and attitude.