Rebuild: Gangs of Deadsville Wiki
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Please note: I am currently building this page, updates will be applied periodically today while I play the new beta. Holding off editing this until this message is gone would be appreciated. Thank you.
Coming soon - tech is not yet in Rebuild alpha
 
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-Ski
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[[File:TechTree.png|400px]]
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The Technology in Rebuild: Gangs of Deadsville at the early beta stage is still a work in progress, but already much more complex than the previous games. Rather than the three-path linear research, there are branches and instances where some require multiple prerequisites and a few are repeatable, making the labs and the scientists far more useful.
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Tier 1 Techs:
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Zombie Vitals- This tech makes your survivors "10% more efficient in killing zombies".
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Construction- Opens up the ability to build bars, schools, churches, hospitals, workshops and labs.
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Fort Policies- Allows the introduction of policies, which are introduced at random throughout the game.
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Tier 2 Techs:
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Basic Traps- Allows the building of zombie traps, which slowly kills all the zombies in one building.
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Zombie Avoidance- Decreases mission distance related danger by 25%.
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Watch Towers- Allows the upgrading of held buildings to have defense boosting Watch Towers. (Note: unlike Rebuild Mobile, this does not replace the building with a tower, it is only an upgrade.)
   
 
[[Category:Rebuild: Gangs of Deadsville]] [[Category:Placeholder]]
 
[[Category:Rebuild: Gangs of Deadsville]] [[Category:Placeholder]]

Revision as of 17:11, 17 May 2014

Please note: I am currently building this page, updates will be applied periodically today while I play the new beta. Holding off editing this until this message is gone would be appreciated. Thank you.

-Ski

TechTree


The Technology in Rebuild: Gangs of Deadsville at the early beta stage is still a work in progress, but already much more complex than the previous games. Rather than the three-path linear research, there are branches and instances where some require multiple prerequisites and a few are repeatable, making the labs and the scientists far more useful.

Tier 1 Techs:

Zombie Vitals- This tech makes your survivors "10% more efficient in killing zombies".

Construction- Opens up the ability to build bars, schools, churches, hospitals, workshops and labs.

Fort Policies- Allows the introduction of policies, which are introduced at random throughout the game.

Tier 2 Techs:

Basic Traps- Allows the building of zombie traps, which slowly kills all the zombies in one building.

Zombie Avoidance- Decreases mission distance related danger by 25%.

Watch Towers- Allows the upgrading of held buildings to have defense boosting Watch Towers. (Note: unlike Rebuild Mobile, this does not replace the building with a tower, it is only an upgrade.)