Rebuild: Gangs of Deadsville Wiki
Ski450 (talk | contribs)
m (Included summary of kids)
Line 1: Line 1:
 
The people in your fort are called '''survivors'''. Survivors exist to accomplish various [[missions]], which serve to acquire resources for your fort, make it safer, or otherwise increase your fort's chances of continued existence. Survivors not assigned to a specific mission remain inside the fort on [[Guard Duty]], keeping other survivors safe from marauding zombies.
 
The people in your fort are called '''survivors'''. Survivors exist to accomplish various [[missions]], which serve to acquire resources for your fort, make it safer, or otherwise increase your fort's chances of continued existence. Survivors not assigned to a specific mission remain inside the fort on [[Guard Duty]], keeping other survivors safe from marauding zombies.
   
Each survivor needs a [[house]] to live in, and will consume 1 unit of [[food]] per day. Every survivor is rated in five different [[skills]], has a [[happiness]] level from 0-100, can equip one [[weapon]] and one [[nonweapon]], and can have up to 4 [[perks]].
+
Unless altered with a perk, each survivor needs a [[house]] to live in, and will consume 1 unit of [[food]] per day. Every survivor is rated in five different [[skills]], has a [[happiness]] level from 0-100, can equip one [[weapon]] and one [[nonweapon]], and can have up to 4 non-item granted [[perks]] (Needs confirmation).
   
New survivors can be acquired through [[Recruiting|recruiting]] missions, and sometimes they'll appear on their own via random [[events]].
+
New survivors can be acquired through [[Recruiting|recruiting]] missions, and sometimes they'll appear on their own via random [[events]], which can be increased or decreased based on [[research]] and [[policy]].
  +
  +
Some survivors may have a child with them, which function as a handicap for characters that have them "equipped". Children function as a [[non-weapon]] item that decreases all stats but boosts happiness. At present, this is the extent of their involvement in the game.
   
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 03:25, 9 December 2014

The people in your fort are called survivors. Survivors exist to accomplish various missions, which serve to acquire resources for your fort, make it safer, or otherwise increase your fort's chances of continued existence. Survivors not assigned to a specific mission remain inside the fort on Guard Duty, keeping other survivors safe from marauding zombies.

Unless altered with a perk, each survivor needs a house to live in, and will consume 1 unit of food per day. Every survivor is rated in five different skills, has a happiness level from 0-100, can equip one weapon and one nonweapon, and can have up to 4 non-item granted perks (Needs confirmation).

New survivors can be acquired through recruiting missions, and sometimes they'll appear on their own via random events, which can be increased or decreased based on research and policy.

Some survivors may have a child with them, which function as a handicap for characters that have them "equipped". Children function as a non-weapon item that decreases all stats but boosts happiness. At present, this is the extent of their involvement in the game.