Rebuild: Gangs of Deadsville Wiki
Edit Page

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
 
New survivors can be acquired through recruitment missions, sometimes appearing through random events whose occurrence can be increased or decreased based on research and policy, and by destroying factions you have the option of recruiting 2 unfortunate survivors.
 
New survivors can be acquired through recruitment missions, sometimes appearing through random events whose occurrence can be increased or decreased based on research and policy, and by destroying factions you have the option of recruiting 2 unfortunate survivors.
   
βˆ’
Some survivors may have a child with them, which works as a disadvantage for the characters who "equip" them. Children act as an item that is not a weapon that reduces all statistics but increases happiness. Children consume half a unit of food every day. Unless the fort's "Children must go to school" policy is in effect, each child must be equipped with a survivor or the game will automatically assign a survivor to equip the child. Each child has an instant hint that shows their age, and 13-year-olds have a chance to "grow up" at 14 and be converted from an item that is not a weapon to a full-fledged survivor who needs housing and can be sent on missions.
+
Some survivors may have a child with them, which works as a disadvantage for the characters who "equip" them. Children act as an item that is not a weapon that reduces all statistics but increases happiness. Children consume half a unit of food every day. Unless the fort's "Children must go to school" policy is in effect, each child must be equipped with a survivor or the game will automatically assign a survivor to equip the child. Each child has an instant hint that shows their age, and 13-year-olds have a chance to "grow up" at 14 and be converted from an item that is not a weapon to a full-fledged survivor who needs housing and can be sent missions.
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Please note that all contributions to the Rebuild: Gangs of Deadsville Wiki are considered to be released under the CC BY-NC-SA 3.0

Cancel Editing help (opens in new window)