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Perks
Up to 3 perks can be assigned to each survivor by talking to them after their total skill levels(not counting any perk/effect/equipment) reach 4, 7, and 10 (see backstory for the method -
Rebuild: Gangs of Deadsville Wiki
The official and most comprehensive source of Rebuild: Gangs of Deadsville information with 428 pages (65 articles) written by 29,987,377 users. -
Events
Every couple days on average, some kind of random event will happen. Important ones will pop up immediately, like those that require you to make a decision. Others will appear on the side menu so -
Backstory
Every survivor has a story of who they were before the plague, or of something that happened before you met them. They reveal it to you in three parts as they gain levels in skills -
Impossible Guide
The impossible difficulty is quite close to it's name when tackling it "from scratch" AKA without a pre-trained team. Unless you're experienced and are looking for quite a tough and not quite -
Story Mode Survival Guide
Spoiler Alert! for version 1.5.2 Note: English is not my native tongue. Feel free to correct my grammar. To start with, a great choice would be a Hobo. As you can see, it -
Building
Rebuild cities are made up of up to 1000 buildings of 50 different types. Each type has different properties and functions, and holds different amounts of food and other supplies that you can scavenge. Some -
Factions
Factions were added to the game in version 0.44. Factions are other forts in the same city with you run by other groups like yours. You can befriend and trade with them, or go -
Research
The technology in Rebuild: Gangs of Deadsville at the early beta stage is still a work in progress, but already much more complex than the previous games. Rather than the three-path linear research, there -
Monkey Blood
This article contains massive spoilers for a critical Plotline in Story Mode that must be completed to get the "good" ending in Vancouver. Do not read any further if you do not want to read -
Missions
Missions are useful in-game actions performed by your survivors. Every survivor is on a mission at all times. The default mission is Guard Duty, which they'll automatically return to after completing any other -
Equipment
Survivors can equip one weapon and one nonweapon. Equipment is found on scavenging missions and can be traded for with other factions. It usually increases one or more survivor skills (up and above the max -
Starter Guide
When starting a new game, you will first choose the name, appearance, and starting equipment of a survivor that will represent your new settlement's leader. After that, you will be able to choose several -
Policy
Policies can be altered anytime in the info menu once they appeared. Assigning Equipment Manually equip items - Equipment will not be automatically equipped Equip skilled survivors first - New equipment is optimally distributed, causes unhappiness (The -
Campaign mode
The main story mode of the game. You'll follow one survivor through a dozen cities that get progressively bigger and harder. Don't attack the Factions you wish to do quest lines with. -
Survivors
The people in your fort are called survivors. They may be assigned to various missions (including forced ones such as recovering from an injury) and constitute the entirety of your fort's workforce. Survivors not -
Skills
Each survivor is assigned one main skill, akin to a character class. This skill can be improved through experience or training. The main player is an exception, as they can level up all five of -
Happiness
Every survivor has a happiness value from 0 - 100. Happiness is affected by events that happen, and by the number of churches and bars in the fort. Low happiness leads to negative events like refusing -
Progress
Rebuild: Gangs of Deadsville isn't done just yet! Here's a list of some of the stuff that will be added now that the game's been released on Steam Early Access. Campaign Mode -
Materials
Building materials is one of the five resources in Rebuild: Gangs of Deadsville. If you have 0 materials, you cannot reclaim a building or start a building mission (other than demolishing) -
Plotlines
A series of random events that tie together into a longer story. These often involve quest missions and one or more factions. Some plotlines only appear in the campaign mode of the game. -
Trading
Trading was introduced in version 0.44 and updated in 0.442. Trading is a type of mission that can only be performed on a caravan (whenever a caravan is present) or at the other -
About Rebuild 1
Rebuild is a turn-based Flash game playable on browsers that was created by Sarah Northway. It was first released in January 2011 on twotowersgames.com. It became popular the following month on Kongregate, where -
Nonweapon
See also: equipment. Every survivor can equip a non-weapon tool, pet, vehicle, etc in addition to one weapon. -
Zombie unit
Zombie units are a gathered crowd of zombies that are especially dangerous. Normal missions cannot be done in buildings occupied by zombie units. You can send soldiers to kill zombie units and this usually keeps
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