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− | Each [[survivor]] |
+ | Each [[survivor]] is assigned one main skill, akin to a character class. This skill can be improved through experience or [[training]]. The main player is an exception, as they can level up all five of their skills. |
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+ | A skill can be levelled up to a maximum of 10, and it can be raised above that using [[equipment]] and [[perks]]. |
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+ | A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions. |
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+ | In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership. |
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== Leading == |
== Leading == |
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+ | Character's leadership and charisma. This skill affects: |
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− | Used when [[recruiting]] new survivors from buildings, and [[working in bars and churches|leading]] to increase [[happiness]. |
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+ | * Chance of successfully [[recruiting]] new survivors (In the form of better dialogue options) |
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+ | * Better dialogue options with merchants and gang leaders |
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+ | *Better dialogue options in many events. |
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+ | * Amount of [[happiness]] increase when the character is working in bars or churches |
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− | == Defense == |
+ | == Defense (Soldier) == |
+ | This is a bit of a misnomer, as it affects both attacking and defending. The effects are: |
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− | Used when [[kill zombies|killing zombies]], [[guard duty|guarding]] buildings, and determining mission [[danger]]. |
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+ | * Overall mission [[danger]] level reduction. |
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+ | * Chance and efficiency to successfully [[kill zombies]], raid or attack other factions. |
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+ | * Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings. |
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== Scavenging == |
== Scavenging == |
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+ | Character's knack for finding useful things. This skill affects: |
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− | Used for [[scavenging]] from buildings. |
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+ | * Finds more stuff, faster and safer in [[scavenging]] mission |
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+ | * Produces more food when farming, hunting, or fishing |
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== Building == |
== Building == |
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+ | Character's skill in building. The effects are: |
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− | Used during [[reclaiming|reclaim]] and [[building (mission)|build]] missions. |
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+ | * Builds, reclaims, and demolish faster (the effect is non-continuous) |
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+ | * Find more material when chopping wood |
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== Engineering == |
== Engineering == |
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+ | Character's knowledge of various scientific disciplines. This skill affects: |
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− | Used during [[research]] missions. |
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+ | * The speed at which [[research]] is completed |
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+ | * The speed at which items are produced in a workshop |
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+ | *The speed at which electricity and running water is fixed. |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
Latest revision as of 16:18, 23 October 2020
Each survivor is assigned one main skill, akin to a character class. This skill can be improved through experience or training. The main player is an exception, as they can level up all five of their skills.
A skill can be levelled up to a maximum of 10, and it can be raised above that using equipment and perks.
A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions.
In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership.
Leading[ | ]
Character's leadership and charisma. This skill affects:
- Chance of successfully recruiting new survivors (In the form of better dialogue options)
- Better dialogue options with merchants and gang leaders
- Better dialogue options in many events.
- Amount of happiness increase when the character is working in bars or churches
Defense (Soldier)[ | ]
This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
- Overall mission danger level reduction.
- Chance and efficiency to successfully kill zombies, raid or attack other factions.
- Adds to the building's defense rating when the character is guarding buildings.
Scavenging[ | ]
Character's knack for finding useful things. This skill affects:
- Finds more stuff, faster and safer in scavenging mission
- Produces more food when farming, hunting, or fishing
Building[ | ]
Character's skill in building. The effects are:
- Builds, reclaims, and demolish faster (the effect is non-continuous)
- Find more material when chopping wood
Engineering[ | ]
Character's knowledge of various scientific disciplines. This skill affects:
- The speed at which research is completed
- The speed at which items are produced in a workshop
- The speed at which electricity and running water is fixed.