Rebuild: Gangs of Deadsville Wiki
Tag: Visual edit
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Each [[survivor]] has 5 skills that can naturally increase up to level 10 as the survivor gains experience using it. [[Equipment]] and [[perks]] can raise skills above level 10.
+
Each [[survivor]] is assigned one main skill, akin to a character class. This skill can be improved through experience or [[training]]. The main player is an exception, as they can level up all five of their skills.
  +
  +
A skill can be levelled up to a maximum of 10, and it can be raised above that using [[equipment]] and [[perks]].
  +
  +
A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions.
  +
  +
In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership.
   
 
== Leading ==
 
== Leading ==
  +
Character's leadership and charisma. This skill affects:
Used when [[recruiting]] new survivors from buildings, and [[working in bars and churches|leading]] to increase [[happiness].
 
  +
* Chance of successfully [[recruiting]] new survivors (In the form of better dialogue options)
  +
* Better dialogue options with merchants and gang leaders
  +
*Better dialogue options in many events.
  +
* Amount of [[happiness]] increase when the character is working in bars or churches
   
== Defense ==
+
== Defense (Soldier) ==
  +
This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
Used when [[kill zombies|killing zombies]], [[guard duty|guarding]] buildings, and determining mission [[danger]].
 
  +
* Overall mission [[danger]] level reduction.
  +
* Chance and efficiency to successfully [[kill zombies]], raid or attack other factions.
  +
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings.
   
 
== Scavenging ==
 
== Scavenging ==
  +
Character's knack for finding useful things. This skill affects:
Used for [[scavenging]] from buildings.
 
  +
* Finds more stuff, faster and safer in [[scavenging]] mission
  +
* Produces more food when farming, hunting, or fishing
   
 
== Building ==
 
== Building ==
  +
Character's skill in building. The effects are:
Used during [[reclaiming|reclaim]] and [[building (mission)|build]] missions.
 
  +
* Builds, reclaims, and demolish faster (the effect is non-continuous)
  +
* Find more material when chopping wood
   
 
== Engineering ==
 
== Engineering ==
  +
Character's knowledge of various scientific disciplines. This skill affects:
Used during [[research]] missions.
 
  +
* The speed at which [[research]] is completed
  +
* The speed at which items are produced in a workshop
  +
*The speed at which electricity and running water is fixed.
   
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 16:18, 23 October 2020

Each survivor is assigned one main skill, akin to a character class. This skill can be improved through experience or training. The main player is an exception, as they can level up all five of their skills.

A skill can be levelled up to a maximum of 10, and it can be raised above that using equipment and perks.

A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions.

In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership.

Leading[]

Character's leadership and charisma. This skill affects:

  • Chance of successfully recruiting new survivors (In the form of better dialogue options)
  • Better dialogue options with merchants and gang leaders
  • Better dialogue options in many events.
  • Amount of happiness increase when the character is working in bars or churches

Defense (Soldier)[]

This is a bit of a misnomer, as it affects both attacking and defending. The effects are:

  • Overall mission danger level reduction.
  • Chance and efficiency to successfully kill zombies, raid or attack other factions.
  • Adds to the building's defense rating when the character is guarding buildings.

Scavenging[]

Character's knack for finding useful things. This skill affects:

  • Finds more stuff, faster and safer in scavenging mission
  • Produces more food when farming, hunting, or fishing

Building[]

Character's skill in building. The effects are:

  • Builds, reclaims, and demolish faster (the effect is non-continuous)
  • Find more material when chopping wood

Engineering[]

Character's knowledge of various scientific disciplines. This skill affects:

  • The speed at which research is completed
  • The speed at which items are produced in a workshop
  • The speed at which electricity and running water is fixed.