Rebuild: Gangs of Deadsville Wiki
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A skill can be levelled up to a maximum of 10, and it can be raised above that using [[equipment]] and [[perks]].
 
A skill can be levelled up to a maximum of 10, and it can be raised above that using [[equipment]] and [[perks]].
   
A survivor's non-main skills can't be levelled up, but they can be improved using equipment and perks.
+
A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions.
  +
  +
In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership.
   
 
== Leading ==
 
== Leading ==
 
Character's leadership and charisma. This skill affects:
 
Character's leadership and charisma. This skill affects:
* Chance of successfully [[recruiting]] new survivors.
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* Chance of successfully [[recruiting]] new survivors (In the form of better dialogue options)
* Better dialogue options with merchants and gang leaders
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* Better dialogue options with merchants and gang leaders
  +
*Better dialogue options in many events.
* Amount of [[happiness]] increase when the character is working in bars or churches
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* Amount of [[happiness]] increase when the character is working in bars or churches
   
 
== Defense (Soldier) ==
 
== Defense (Soldier) ==
 
This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
 
This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
 
* Overall mission [[danger]] level reduction.
 
* Overall mission [[danger]] level reduction.
* Chance to successfully [[kill zombies|killing zombies]], raid or attack other factions.
+
* Chance and efficiency to successfully [[kill zombies]], raid or attack other factions.
 
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings.
 
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings.
   
 
== Scavenging ==
 
== Scavenging ==
 
Character's knack for finding useful things. This skill affects:
 
Character's knack for finding useful things. This skill affects:
* Finds more stuff faster in [[scavenging]] mission
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* Finds more stuff, faster and safer in [[scavenging]] mission
 
* Produces more food when farming, hunting, or fishing
 
* Produces more food when farming, hunting, or fishing
   
 
== Building ==
 
== Building ==
 
Character's skill in building. The effects are:
 
Character's skill in building. The effects are:
* Builds, reclaims, and demolish faster
+
* Builds, reclaims, and demolish faster (the effect is non-continuous)
 
* Find more material when chopping wood
 
* Find more material when chopping wood
   
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Character's knowledge of various scientific disciplines. This skill affects:
 
Character's knowledge of various scientific disciplines. This skill affects:
 
* The speed at which [[research]] is completed
 
* The speed at which [[research]] is completed
* The speed at which items are produces in a workshop
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* The speed at which items are produced in a workshop
  +
*The speed at which electricity and running water is fixed.
  +
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 16:18, 23 October 2020

Each survivor is assigned one main skill, akin to a character class. This skill can be improved through experience or training. The main player is an exception, as they can level up all five of their skills.

A skill can be levelled up to a maximum of 10, and it can be raised above that using equipment and perks.

A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions.

In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership.

Leading[ | ]

Character's leadership and charisma. This skill affects:

  • Chance of successfully recruiting new survivors (In the form of better dialogue options)
  • Better dialogue options with merchants and gang leaders
  • Better dialogue options in many events.
  • Amount of happiness increase when the character is working in bars or churches

Defense (Soldier)[ | ]

This is a bit of a misnomer, as it affects both attacking and defending. The effects are:

  • Overall mission danger level reduction.
  • Chance and efficiency to successfully kill zombies, raid or attack other factions.
  • Adds to the building's defense rating when the character is guarding buildings.

Scavenging[ | ]

Character's knack for finding useful things. This skill affects:

  • Finds more stuff, faster and safer in scavenging mission
  • Produces more food when farming, hunting, or fishing

Building[ | ]

Character's skill in building. The effects are:

  • Builds, reclaims, and demolish faster (the effect is non-continuous)
  • Find more material when chopping wood

Engineering[ | ]

Character's knowledge of various scientific disciplines. This skill affects:

  • The speed at which research is completed
  • The speed at which items are produced in a workshop
  • The speed at which electricity and running water is fixed.