Arielberian (talk | contribs) mNo edit summary Tag: Visual edit |
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A skill can be levelled up to a maximum of 10, and it can be raised above that using [[equipment]] and [[perks]]. |
A skill can be levelled up to a maximum of 10, and it can be raised above that using [[equipment]] and [[perks]]. |
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− | A survivor's non-main skills can't be levelled up, but they can be improved using equipment and perks. |
+ | A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions. |
+ | |||
+ | In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership. |
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== Leading == |
== Leading == |
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Character's leadership and charisma. This skill affects: |
Character's leadership and charisma. This skill affects: |
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− | * Chance of successfully [[recruiting]] new survivors |
+ | * Chance of successfully [[recruiting]] new survivors (In the form of better dialogue options) |
− | * Better dialogue options with merchants and gang leaders |
+ | * Better dialogue options with merchants and gang leaders |
+ | *Better dialogue options in many events. |
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− | * Amount of [[happiness]] increase when the character is working in bars or churches |
+ | * Amount of [[happiness]] increase when the character is working in bars or churches |
== Defense (Soldier) == |
== Defense (Soldier) == |
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This is a bit of a misnomer, as it affects both attacking and defending. The effects are: |
This is a bit of a misnomer, as it affects both attacking and defending. The effects are: |
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* Overall mission [[danger]] level reduction. |
* Overall mission [[danger]] level reduction. |
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− | * Chance to successfully [[kill |
+ | * Chance and efficiency to successfully [[kill zombies]], raid or attack other factions. |
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings. |
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings. |
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== Scavenging == |
== Scavenging == |
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Character's knack for finding useful things. This skill affects: |
Character's knack for finding useful things. This skill affects: |
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− | * Finds more stuff faster in [[scavenging]] mission |
+ | * Finds more stuff, faster and safer in [[scavenging]] mission |
* Produces more food when farming, hunting, or fishing |
* Produces more food when farming, hunting, or fishing |
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== Building == |
== Building == |
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Character's skill in building. The effects are: |
Character's skill in building. The effects are: |
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− | * Builds, reclaims, and demolish faster |
+ | * Builds, reclaims, and demolish faster (the effect is non-continuous) |
* Find more material when chopping wood |
* Find more material when chopping wood |
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Character's knowledge of various scientific disciplines. This skill affects: |
Character's knowledge of various scientific disciplines. This skill affects: |
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* The speed at which [[research]] is completed |
* The speed at which [[research]] is completed |
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− | * The speed at which items are |
+ | * The speed at which items are produced in a workshop |
+ | *The speed at which electricity and running water is fixed. |
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+ | |||
[[Category:Gameplay]] |
[[Category:Gameplay]] |
Latest revision as of 16:18, 23 October 2020
Each survivor is assigned one main skill, akin to a character class. This skill can be improved through experience or training. The main player is an exception, as they can level up all five of their skills.
A skill can be levelled up to a maximum of 10, and it can be raised above that using equipment and perks.
A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions.
In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership.
Leading[ | ]
Character's leadership and charisma. This skill affects:
- Chance of successfully recruiting new survivors (In the form of better dialogue options)
- Better dialogue options with merchants and gang leaders
- Better dialogue options in many events.
- Amount of happiness increase when the character is working in bars or churches
Defense (Soldier)[ | ]
This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
- Overall mission danger level reduction.
- Chance and efficiency to successfully kill zombies, raid or attack other factions.
- Adds to the building's defense rating when the character is guarding buildings.
Scavenging[ | ]
Character's knack for finding useful things. This skill affects:
- Finds more stuff, faster and safer in scavenging mission
- Produces more food when farming, hunting, or fishing
Building[ | ]
Character's skill in building. The effects are:
- Builds, reclaims, and demolish faster (the effect is non-continuous)
- Find more material when chopping wood
Engineering[ | ]
Character's knowledge of various scientific disciplines. This skill affects:
- The speed at which research is completed
- The speed at which items are produced in a workshop
- The speed at which electricity and running water is fixed.