Rebuild: Gangs of Deadsville Wiki
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Each [[survivor]] is assigned one main skill, akin to a character class. This skill can be improved through experience or [[training]]. The main player is an exception, as they can level up all five of their skills.
Skill represents what a character is good at and determine what their role is in the world of Rebuild: Gangs of Deadsville. They are leader, combatant, scavenger, builder and engineer/scientist. Each [[survivor]] has 5 skills that increase with use. The max levels for skill is 10, though it can be raised past this value using [[Equipment]] and [[perks]]. Most survivors (except the player's custom character) can only improve 1 skill.
 
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A skill can be levelled up to a maximum of 10, and it can be raised above that using [[equipment]] and [[perks]].
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A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions.
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In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership.
   
 
== Leading ==
 
== Leading ==
 
Character's leadership and charisma. This skill affects:
 
Character's leadership and charisma. This skill affects:
* Chance of successfully [[recruiting]] new survivors.
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* Chance of successfully [[recruiting]] new survivors (In the form of better dialogue options)
* Better dialogue options with merchants and gang leaders
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* Better dialogue options with merchants and gang leaders
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*Better dialogue options in many events.
* Amount of [[happiness]] when the character is working in bars or churches
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* Amount of [[happiness]] increase when the character is working in bars or churches
   
== Defense ==
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== Defense (Soldier) ==
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This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
Character's combat skills. It affects:
 
* Overall mission [[danger]] level.
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* Overall mission [[danger]] level reduction.
* Chance to successfully [[kill zombies|killing zombies]], raid or attack other factions.
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* Chance and efficiency to successfully [[kill zombies]], raid or attack other factions.
 
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings.
 
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings.
   
 
== Scavenging ==
 
== Scavenging ==
Character's knack for finding useful things. It affects scavenging speed during [[scavenging]] mission. It is unknown if it affects chance to find random items as well.
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Character's knack for finding useful things. This skill affects:
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* Finds more stuff, faster and safer in [[scavenging]] mission
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* Produces more food when farming, hunting, or fishing
   
 
== Building ==
 
== Building ==
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Character's skill in building. The effects are:
Affects building speed. Characters with higher skill speed up [[reclaiming]], [[building (mission)|building]] and upgrading missions.
 
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* Builds, reclaims, and demolish faster (the effect is non-continuous)
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* Find more material when chopping wood
   
 
== Engineering ==
 
== Engineering ==
Character's knowledge of various scientific discipline. This skill affects [[research]] speed, also, engineers are faster at crafting items.
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Character's knowledge of various scientific disciplines. This skill affects:
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* The speed at which [[research]] is completed
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* The speed at which items are produced in a workshop
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*The speed at which electricity and running water is fixed.
   
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 16:18, 23 October 2020

Each survivor is assigned one main skill, akin to a character class. This skill can be improved through experience or training. The main player is an exception, as they can level up all five of their skills.

A skill can be levelled up to a maximum of 10, and it can be raised above that using equipment and perks.

A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions.

In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership.

Leading[]

Character's leadership and charisma. This skill affects:

  • Chance of successfully recruiting new survivors (In the form of better dialogue options)
  • Better dialogue options with merchants and gang leaders
  • Better dialogue options in many events.
  • Amount of happiness increase when the character is working in bars or churches

Defense (Soldier)[]

This is a bit of a misnomer, as it affects both attacking and defending. The effects are:

  • Overall mission danger level reduction.
  • Chance and efficiency to successfully kill zombies, raid or attack other factions.
  • Adds to the building's defense rating when the character is guarding buildings.

Scavenging[]

Character's knack for finding useful things. This skill affects:

  • Finds more stuff, faster and safer in scavenging mission
  • Produces more food when farming, hunting, or fishing

Building[]

Character's skill in building. The effects are:

  • Builds, reclaims, and demolish faster (the effect is non-continuous)
  • Find more material when chopping wood

Engineering[]

Character's knowledge of various scientific disciplines. This skill affects:

  • The speed at which research is completed
  • The speed at which items are produced in a workshop
  • The speed at which electricity and running water is fixed.