Rebuild: Gangs of Deadsville Wiki
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* Chance of successfully [[recruiting]] new survivors.
 
* Chance of successfully [[recruiting]] new survivors.
 
* Better dialogue options with merchants and gang leaders
 
* Better dialogue options with merchants and gang leaders
* Amount of [[happiness]] when the character is working in bars or churches
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* Amount of [[happiness]] increase when the character is working in bars or churches
   
 
== Defense (Soldier) ==
 
== Defense (Soldier) ==
 
This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
 
This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
* Overall mission [[danger]] level.
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* Overall mission [[danger]] level reduction.
 
* Chance to successfully [[kill zombies|killing zombies]], raid or attack other factions.
 
* Chance to successfully [[kill zombies|killing zombies]], raid or attack other factions.
 
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings.
 
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings.
   
 
== Scavenging ==
 
== Scavenging ==
Character's knack for finding useful things. During [[scavenging]] missions, more stuff is found faster. It's unknown if this affects chance to find random items as well.
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Character's knack for finding useful things. This skill affects:
  +
* Finds more stuff faster in [[scavenging]] mission
  +
* Produces more food when farming, hunting, or fishing
   
 
== Building ==
 
== Building ==
  +
Character's skill in building. The effects are:
Affects building speed. Characters with higher skill speed up [[reclaiming]], [[build]]ing, and upgrading missions.
 
  +
* Builds, reclaims, and demolish faster
  +
* Find more material when chopping wood
   
 
== Engineering ==
 
== Engineering ==
Character's knowledge of various scientific disciplines. This skill affects [[research]] speed, and engineers are faster at crafting items.
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Character's knowledge of various scientific disciplines. This skill affects:
  +
* The speed at which [[research]] is completed
 
  +
* The speed at which items are produces in a workshop
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 13:11, 15 December 2015

Each survivor is assigned one main skill, akin to a character class. This skill can be improved through experience or training. The main player is an exception, as they can level up all five of their skills.

A skill can be levelled up to a maximum of 10, and it can be raised above that using equipment and perks.

A survivor's non-main skills can't be levelled up, but they can be improved using equipment and perks.

Leading

Character's leadership and charisma. This skill affects:

  • Chance of successfully recruiting new survivors.
  • Better dialogue options with merchants and gang leaders
  • Amount of happiness increase when the character is working in bars or churches

Defense (Soldier)

This is a bit of a misnomer, as it affects both attacking and defending. The effects are:

  • Overall mission danger level reduction.
  • Chance to successfully killing zombies, raid or attack other factions.
  • Adds to the building's defense rating when the character is guarding buildings.

Scavenging

Character's knack for finding useful things. This skill affects:

  • Finds more stuff faster in scavenging mission
  • Produces more food when farming, hunting, or fishing

Building

Character's skill in building. The effects are:

  • Builds, reclaims, and demolish faster
  • Find more material when chopping wood

Engineering

Character's knowledge of various scientific disciplines. This skill affects:

  • The speed at which research is completed
  • The speed at which items are produces in a workshop