Rebuild: Gangs of Deadsville Wiki
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Each [[survivor]] is assigned one main skill, akin to a character class. This skill can be improved through experience or [[training]]. The main player is an exception, as they can level up all five of their skills.
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Each [[survivor]] has 5 skills that can naturally increase up to level 10 as the survivor gains experience using it. [[Equipment]] and [[perks]] can raise skills above level 10.
 
A skill can be levelled up to a maximum of 10, and it can be raised above that using [[equipment]] and [[perks]].
 
 
A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions.
 
 
In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership.
 
   
 
== Leading ==
 
== Leading ==
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Used when [[recruiting]] new survivors from buildings, and [[working in bars and churches|leading]] to increase [[happiness]].
Character's leadership and charisma. This skill affects:
 
* Chance of successfully [[recruiting]] new survivors (In the form of better dialogue options)
 
* Better dialogue options with merchants and gang leaders
 
*Better dialogue options in many events.
 
* Amount of [[happiness]] increase when the character is working in bars or churches
 
   
== Defense (Soldier) ==
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== Defense ==
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Used when [[kill zombies|killing zombies]], [[guard duty|guarding]] buildings, and determining mission [[danger]].
This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
 
* Overall mission [[danger]] level reduction.
 
* Chance and efficiency to successfully [[kill zombies]], raid or attack other factions.
 
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings.
 
   
 
== Scavenging ==
 
== Scavenging ==
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Used for [[scavenging]] from buildings.
Character's knack for finding useful things. This skill affects:
 
* Finds more stuff, faster and safer in [[scavenging]] mission
 
* Produces more food when farming, hunting, or fishing
 
   
 
== Building ==
 
== Building ==
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Used during [[reclaiming|reclaim]] and [[building (mission)|build]] missions.
Character's skill in building. The effects are:
 
* Builds, reclaims, and demolish faster (the effect is non-continuous)
 
* Find more material when chopping wood
 
   
 
== Engineering ==
 
== Engineering ==
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Used during [[research]] missions.
Character's knowledge of various scientific disciplines. This skill affects:
 
* The speed at which [[research]] is completed
 
* The speed at which items are produced in a workshop
 
*The speed at which electricity and running water is fixed.
 
   
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

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