Rebuild: Gangs of Deadsville Wiki
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A skill can be levelled up to a maximum of 10, and it can be raised above that using [[equipment]] and [[perks]].
 
A skill can be levelled up to a maximum of 10, and it can be raised above that using [[equipment]] and [[perks]].
   
A survivor's non-main skills can't be levelled up (unless they change their main skill first in schools), but they can be improved using equipment and perks. Non-main skills function normally in missions.
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A survivor's non-main skills can't be levelled up, but they can be improved using equipment and perks.
 
In addition to the benefits in mission, higher skill level generally gives better dialogue options in events, especially with leadership.
 
   
 
== Leading ==
 
== Leading ==
 
Character's leadership and charisma. This skill affects:
 
Character's leadership and charisma. This skill affects:
* Chance of successfully [[recruiting]] new survivors (In the form of better dialogue options)
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* Chance of successfully [[recruiting]] new survivors.
* Better dialogue options with merchants and gang leaders
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* Better dialogue options with merchants and gang leaders
 
* Amount of [[happiness]] increase when the character is working in bars or churches
*Better dialogue options in many events.
 
* Amount of [[happiness]] increase when the character is working in bars or churches
 
   
 
== Defense (Soldier) ==
 
== Defense (Soldier) ==
 
This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
 
This is a bit of a misnomer, as it affects both attacking and defending. The effects are:
 
* Overall mission [[danger]] level reduction.
 
* Overall mission [[danger]] level reduction.
* Chance and efficiency to successfully [[kill zombies]], raid or attack other factions.
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* Chance to successfully [[kill zombies|killing zombies]], raid or attack other factions.
 
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings.
 
* Adds to the building's defense rating when the character is [[guard duty|guarding]] buildings.
   
 
== Scavenging ==
 
== Scavenging ==
 
Character's knack for finding useful things. This skill affects:
 
Character's knack for finding useful things. This skill affects:
* Finds more stuff, faster and safer in [[scavenging]] mission
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* Finds more stuff faster in [[scavenging]] mission
 
* Produces more food when farming, hunting, or fishing
 
* Produces more food when farming, hunting, or fishing
   
 
== Building ==
 
== Building ==
 
Character's skill in building. The effects are:
 
Character's skill in building. The effects are:
* Builds, reclaims, and demolish faster (the effect is non-continuous)
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* Builds, reclaims, and demolish faster
 
* Find more material when chopping wood
 
* Find more material when chopping wood
   
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Character's knowledge of various scientific disciplines. This skill affects:
 
Character's knowledge of various scientific disciplines. This skill affects:
 
* The speed at which [[research]] is completed
 
* The speed at which [[research]] is completed
* The speed at which items are produced in a workshop
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* The speed at which items are produces in a workshop
*The speed at which electricity and running water is fixed.
 
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

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