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Rebuild: Gangs of Deadsville Wiki
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=='''Tier 4:'''== *Zombie Attractors (Bait) β Allows the building of zombie baits at workshops, which draws zombies from nearby buildings into the building the bait is placed on. Can draw zombie mob/roamers from several tiles away. (massed zombies untested) Bait placed next to a faction you are in war with has chance to cause said faction to lose a building.<br />Prerequisite(s): Basic Traps *Improved Walls β Visually changes the walls to look sturdier, adds 2 base defense to all held buildings.<br />Prerequisite(s): Bunker Towers *Irrigation β +50 max food. Prevents drought, Farm Blights events no longer occur. <br />Prerequisite(s): Fertilizer *Searchlights β Increases frequency of survivors asking to join you (frequency of occurrence needed).<br />Prerequisite(s): Generator Power & Signposts *Medkits and Medicine β Allows the crafting of Medicine and Medkits at workshops. Medkit can instantly heal surviors recovering from injury and is used in recruit and other events.<br />Prerequisite(s): Paramedic Training
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