Rebuild: Gangs of Deadsville Wiki
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Reclaiming is one of the [[Missions|mission]] types in '''Rebuild: Gangs of Deadsville'''. It can be done on a zombie-free unclaimed grids right next to a player-owned one.
Start a reclaim mission to build a wall around a [[building]] and make it part of your [[fort]]. You can only reclaim buildings that are directly beside the fort and don't have too many zombies in them. It costs 3 [[materials]] to reclaim a building. It can take up to 5 days to reclaim a small-sized building, but is faster with higher [[skills|Building skill]].
 
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== Requirements ==
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* Time: varied (1-8? see table below)
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{| class="wikitable"
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|+time of reclaiming
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!sum of builder lvl
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!one-tiled building
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!two-tiled
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!four-tiled
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|-
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|1
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|5
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|
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|
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|-
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|?
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|4
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|
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|
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|-
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|?
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|3
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|
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|
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|-
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|10
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|2
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|
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|
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|-
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|15
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|1
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|2?
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|3?
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|}
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* Material: varied (2-5)
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* Danger: None
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* Benefits from:
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** Total Building [[Skills|skill]] (faster): Listed as the table above, the number of days required to reclaim a building is always an integer. And it reaches maximum speed when total skill level exceeds 15. For example, if you have a level 10 builder trained to level 14, too bad, it does absolutely nothing and said builder still takes 2 days to reclaim a one-tiled building. What you should do pair this guy with a builder of at least level one (or give him/her a better tool) so that total skill level exceeds 15.
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**The '''fearless reclaim''' [[Perks|perk]]: can reclaim a building that has zombies in it.(still need to be scouted, is blocked by massed(mob/roamer) zombies, suffer the danger)
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==Effects==
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* Add the grid to the player's fort.
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* Improve Building skills.
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==Notes==
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* If the player reclaims a [[building]] that still has resources on it, they won't be automatically collected and still need to be scavenged. If the player reclaims a building that has [[survivors]], they don't join the fort, but simply disappear.
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* A building can only be reclaimed after it's been both cleared of zombies and scouted (in the case of churches and zombie traps).
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*Usually zombies won't spawn in a building that is being reclaimed. However, if a zombie attractor is presence, it is likely that zombies will be drawn in while reclaiming, thus cancelling the mission. Substituting the attractor with a zombie trap can solve this problem. Or killing all the zombies adjacent to it will also do.
   
 
[[Category:missions]]
 
[[Category:missions]]

Latest revision as of 14:54, 21 October 2020

Reclaiming is one of the mission types in Rebuild: Gangs of Deadsville. It can be done on a zombie-free unclaimed grids right next to a player-owned one.

Requirements[]

  • Time: varied (1-8? see table below)
time of reclaiming
sum of builder lvl one-tiled building two-tiled four-tiled
1 5
? 4
? 3
10 2
15 1 2? 3?
  • Material: varied (2-5)
  • Danger: None
  • Benefits from:
    • Total Building skill (faster): Listed as the table above, the number of days required to reclaim a building is always an integer. And it reaches maximum speed when total skill level exceeds 15. For example, if you have a level 10 builder trained to level 14, too bad, it does absolutely nothing and said builder still takes 2 days to reclaim a one-tiled building. What you should do pair this guy with a builder of at least level one (or give him/her a better tool) so that total skill level exceeds 15.
    • The fearless reclaim perk: can reclaim a building that has zombies in it.(still need to be scouted, is blocked by massed(mob/roamer) zombies, suffer the danger)

Effects[]

  • Add the grid to the player's fort.
  • Improve Building skills.

Notes[]

  • If the player reclaims a building that still has resources on it, they won't be automatically collected and still need to be scavenged. If the player reclaims a building that has survivors, they don't join the fort, but simply disappear.
  • A building can only be reclaimed after it's been both cleared of zombies and scouted (in the case of churches and zombie traps).
  • Usually zombies won't spawn in a building that is being reclaimed. However, if a zombie attractor is presence, it is likely that zombies will be drawn in while reclaiming, thus cancelling the mission. Substituting the attractor with a zombie trap can solve this problem. Or killing all the zombies adjacent to it will also do.