Status updates from Sarah
These used to be posted on the now-defunct Ideas wiki, and are now posted on the Official forums.
- November 2013: The game is now half finished, private Alpha started.
- October 2013: Kickstarter campaign raised $40k. Soundtrack announced.
- September 2013: Added part time illustrator Sara Gross and writer Stephen Gray to the team.
- May 2013: Started adding content (techs, events, factions, plots).
- April 2013: Hired Adam Meyer as an artist. Half of the game's base framework in place.
- February 2013: Finished first design pass and started programming.
- November 2012: Started collecting ideas for the new game.
- Collecting ideas - done
- Start programming - done
- Find an artist - done
- Start content writing - done
- Get accepted on Steam - done
- Kickstarter - done
- Alpha prototype (fans & kickstarter) <--- Here now
- Private beta (fans & kickstarter) - est March 2014
- Public beta (Kongregate and FGL) - est April 2014
- Steam/download & web release - est May 2014
- Mobile release - est May 2014