Rebuild: Gangs of Deadsville Wiki
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Status updates from Sarah

These used to be posted on the now-defunct Ideas wiki, and are now posted on the Official forums.

  • November 2013: The game is now half finished, private Alpha started.
  • October 2013: Kickstarter campaign raised $40k. Soundtrack announced.
  • September 2013: Added part time illustrator Sara Gross and writer Stephen Gray to the team.
  • May 2013: Started adding content (techs, events, factions, plots).
  • April 2013: Hired Adam Meyer as an artist. Half of the game's base framework in place.
  • February 2013: Finished first design pass and started programming.
  • November 2012: Started collecting ideas for the new game.

Roadmap

  1. Collecting ideas - done
  2. Start programming - done
  3. Find an artist - done
  4. Start content writing - done
  5. Get accepted on Steam - done
  6. Kickstarter - done
  7. Alpha prototype (fans & kickstarter) <--- Here now
  8. Private beta (fans & kickstarter) - est March 2014
  9. Public beta (Kongregate and FGL) - est April 2014
  10. Steam/download & web release - est May 2014
  11. Mobile release - est May 2014
  12. Updates