Rebuild: Gangs of Deadsville Wiki
(Updating Roadmap)
Roshirai (talk | contribs)
(Updated this page to show beta progress)
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== Roadmap ==
== Status updates from Sarah ==
 
   
  +
Rebuild: Gangs of Deadsville isn't done just yet! Here's a list of some of the stuff that will be added now that the game's been released on [http://store.steampowered.com/app/257170/ Steam Early Access].
These used to be posted on the now-defunct [http://ideaswiki.rebuildgame.com Ideas wiki], and are now posted on the [http://forums.rebuildgame.com Official forums].
 
   
  +
* Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty
* November 2013: The game is now half finished, private Alpha started.
 
  +
* Hundreds of new random events
  +
* Longer multi-event plotlines for each faction
  +
* Interactive zombie and faction attacks
  +
* New zombie types and smarter, more dangerous faction raiders
  +
* Survivor relationships & children
  +
* Hundreds of new survivor faces and mix & match outfits
  +
* Equipment that actually looks like what it says it is, along with a bunch more art
  +
* A proper ending to the game, and some other secret ways to win
  +
* Balancing and tweaking of every aspect of the game based on player feedback... including making Impossible actually impossible (or at least harder)
   
 
== Status Updates ==
* October 2013: Kickstarter campaign raised $40k. Soundtrack announced.
 
   
  +
The best place to find all the most up-to-date Rebuild information is the [http://forums.rebuildgame.com official Rebuild forums], but here's a little history lesson of what we went through to get to where we are now.
* September 2013: Added part time illustrator Sara Gross and writer Stephen Gray to the team.
 
   
 
* November 2012: Started collecting ideas for the new game.
 
* February 2013: Finished first design pass and started programming.
 
* April 2013: Hired Adam Meyer as an artist. Half of the game's base framework in place.
 
* May 2013: Started adding content (techs, events, factions, plots).
 
* May 2013: Started adding content (techs, events, factions, plots).
 
* September 2013: Added part time illustrator Sara Gross and writer Stephen Gray to the team.
 
 
* October 2013: Kickstarter campaign raised $40k. Soundtrack announced.
* April 2013: Hired Adam Meyer as an artist. Half of the game's base framework in place.
 
 
* November 2013: The game is now half finished, private alpha started.
 
  +
* May 2014: A beta version of the game is released on [http://store.steampowered.com/app/257170/ Steam Early Access]!
* February 2013: Finished first design pass and started programming.
 
 
* November 2012: Started collecting ideas for the new game.
 
 
== Roadmap ==
 
 
# Collecting ideas - done
 
# Start programming - done
 
# Find an artist - done
 
# Start content writing - done
 
# Get accepted on Steam - done
 
# Kickstarter - done
 
# Alpha prototype (fans & kickstarter) - done
 
# Steam early access release - May 2014
 
# Version 1.0 - ??
 
   
 
[[Category:Rebuild: Gangs of Deadsville]]
 
[[Category:Rebuild: Gangs of Deadsville]]

Revision as of 06:53, 23 May 2014

Roadmap

Rebuild: Gangs of Deadsville isn't done just yet! Here's a list of some of the stuff that will be added now that the game's been released on Steam Early Access.

  • Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty
  • Hundreds of new random events
  • Longer multi-event plotlines for each faction
  • Interactive zombie and faction attacks
  • New zombie types and smarter, more dangerous faction raiders
  • Survivor relationships & children
  • Hundreds of new survivor faces and mix & match outfits
  • Equipment that actually looks like what it says it is, along with a bunch more art
  • A proper ending to the game, and some other secret ways to win
  • Balancing and tweaking of every aspect of the game based on player feedback... including making Impossible actually impossible (or at least harder)

Status Updates

The best place to find all the most up-to-date Rebuild information is the official Rebuild forums, but here's a little history lesson of what we went through to get to where we are now.

  • November 2012: Started collecting ideas for the new game.
  • February 2013: Finished first design pass and started programming.
  • April 2013: Hired Adam Meyer as an artist. Half of the game's base framework in place.
  • May 2013: Started adding content (techs, events, factions, plots).
  • September 2013: Added part time illustrator Sara Gross and writer Stephen Gray to the team.
  • October 2013: Kickstarter campaign raised $40k. Soundtrack announced.
  • November 2013: The game is now half finished, private alpha started.
  • May 2014: A beta version of the game is released on Steam Early Access!