Rebuild: Gangs of Deadsville Wiki
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Each survivor can have a number of perks (normally up to 4) which provides various bonuses, such as additional skill points or increases effectiveness with certain missions. The main leader has a special perk chosen at the start of the game which affects the entire fort. Some survivors arrive already with perks. Most perks are gained when a survivor reaches level 3, 6 or 9, after you talk to them and learn more of their backstory.

Main Leader Perks

Politician

+leadership and one extra survivor

Shop Clerk

+scavenging and +25% trade bonus

Doctor

+science and -1 day injury recovery time

Retiree

+building and +10% happiness bonus

Police Officer

+offence and +1 level bonus from all firearms

Priest

+leadership, more devout survivors

Hobo

+scavenging, +5 housing space

College Student

+science, schools and bars are 25% more effective

Construction Worker

+building, -50% material costs for building

Gang Member

+defense, no happiness loss from death or injury

Deluxe Jobs

Your main character can only acquire these perks if you, as the customer, purchased the Deluxe Edition of Rebuild 3 ($25 from the RebuildGame.com website). If you only purchased the normal edition ($15), then these perks are not available to you.

Rock Star

+leadership, +25% faction respect and gain respect x5 faster

Pizza Delivery Driver

+scavenging, start with Driver perk

Programmer

+science, start with a lab and 9 researched tech

Real Estate Developer

+building, all build missions take 1 day

Pro Gamer

+defense, higher base defense but increased danger all-around

Skill-related Perks

Artist

Happiness bonus when fortifying buildings

Bookworm

Researches faster, bonus from equipping books

Born Leader

+3 Leadership skill

Crafter

Creates more items in the workshop

Defenses Expert

Grant +1 defense to all buildings

Demolitions

Explosives do extra damage

Entertainer

Bonus happiness to others during missions

Fighter

+3 Defense skill

Firearms Training

+1 Defense with anything from pistols to machine guns

First Aid

Reduces chance of death on missions

Genius

+3 Engineering skill

Good Cook

Bonus food production

Green Thumb

Bonus food while farming

Hand to Hand Combat

+2 Defense when no weapon equipped

Handyman

+3 Building skill

Hoarder

Extra building materials while scavenging

Immune

Won't die from a zombie bite, +1 defense.

MacGyver

Half of Engineering skill added to defense.

Melee Training

+1 Defense with anything from a shovel to a sword

Negotiator

Bonuses while trading with factions

Preacher

More effective while working in a church

Redecorator

May automatically convert useless buildings

Resourceful

+3 Scavenging skill

Tools Expert

Double skill bonus from tools

Positive & Tradeoff Perks

Animal Lover

Extra skills and happiness if equipped with a pet

Brave

+1 defense, but may take the hit for another survivor

Camper

Sleeps under the stars, does not need a house

Coward

Less likely to be injured, but -2 leadership

Devout

Extra happiness from churches

Driver

Does missions faster when equipped with a vehicle

Easy Going

Double happiness increases and halve decreases

Eccentric

Makes both friends and enemies easily

Fast Recovery

Recovers from injury faster

Half Rations

Eats less than other survivors

Intense Focus

-1 to all skills, but learns faster in missions.

Light Sleeper

+1 to all building defense, but half happiness increases

Loner

Improved skills when on a mission alone.

Musician

Bonus happiness to others during missions

Ninja

No penalty for how far away a mission is.

Pacifist

Increases relationship with factions, but can't use weapons

Peacekeeper

Reduces chances of riots and fights

Scholar

Learns more from schools

Skeptic

+1 engineering, immune to religion

Stinky

+1 defense, but hard to make friends

Superhero

Increase each skill by 1. Increase max levels by 1.

Team Player

Improved skills when on a mission with at least 3 survivors

Tough

Less likely to die, but hard to make friends

Negative Perks

Double Rations

Eats more than other survivors

Allergic to Pets

Can't equip animals

Clumsy

Increased mission danger

Sickly

More likely to get sick

Downer

Lowers happiness of other survivors when on missions

Rebellious

May refuse to work

Item-Based Perks

Defended

Prevents death on missions.

Pet Owner

+10% Happiness

Vehicle

Removes mission danger from distance.

Faction Perks

Former Riff

Increases sway with the Riffs faction

Last Judgement Escapee

Increases sway with the Riffs faction

Former Chosen One

Increases sway with the Chosen Ones faction

Former Pig Farmer

Increases sway with the Pig Farmers faction

Former Luddie

Increases sway with the Luddies faction

StMicheals Dropout

Increases sway with the StMicheals faction

Rotten

Increases sway with the Rotten faction

Government Defector

Increases sway with the Government faction

Former DAHLIA

Increases sway with the Riffs faction

Former 1337cREw

Increases sway with the 1337cREw faction

Former Pharmacist

Increases sway with the Pharmacists faction

Friend of Gustav

Increases sway with Gustav the trader

Leader Bonus Perks

After certain events, your leader can pick a bonus perk. No items are given with these perks.

In Wenatchee, if you choose to "safely rescue as many kids" in the farm disaster quest line (Starts after the CDC research is obtained; one observation was 10 days after, another says 30 days after), you can can pick from

  • Police Officer
  • Gang Member
  • Rockstar (Deluxe)

In Moses Lake, if you choose to "Let them kill one another" at the Crossroads Mall in the Gangs of Deadsville quest line, regardless of which side you favor, you can pick from

  • Politician
  • Priest
  • Pizza Delivery Driver (Deluxe)

In Spokane, if you choose to defeat the Government with Jesse, you can pick from

In Nelson, after completing the Ice cream truck quest line, you can pick from

In Nelson, if you choose to take down the Last Judgement with the Dahilas, you can pick from

Chilliwack, after completing the Riffs quest line, you can pick from

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