Seamus Donohue (talk | contribs) (→Positive & Tradeoff Perks: Added Cultist) |
Seamus Donohue (talk | contribs) (Added Addict perk. Divided Positive and Tradeoff Perks into separate subheaders.) |
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Double skill bonus from tools |
Double skill bonus from tools |
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− | == Positive |
+ | == Positive Perks == |
=== Animal Lover === |
=== Animal Lover === |
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Extra skills and happiness if equipped with a pet |
Extra skills and happiness if equipped with a pet |
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=== Camper === |
=== Camper === |
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Sleeps under the stars, does not need a house |
Sleeps under the stars, does not need a house |
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=== Driver === |
=== Driver === |
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=== Easy Going === |
=== Easy Going === |
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Double happiness increases and halve decreases |
Double happiness increases and halve decreases |
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=== Fast Recovery === |
=== Fast Recovery === |
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=== Half Rations === |
=== Half Rations === |
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Eats less than other survivors |
Eats less than other survivors |
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=== Loner === |
=== Loner === |
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=== Ninja === |
=== Ninja === |
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No penalty for how far away a mission is. |
No penalty for how far away a mission is. |
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=== Peacekeeper === |
=== Peacekeeper === |
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=== Scholar === |
=== Scholar === |
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Learns more from schools |
Learns more from schools |
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=== Superhero === |
=== Superhero === |
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=== Team Player === |
=== Team Player === |
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Improved skills when on a mission with at least 3 survivors |
Improved skills when on a mission with at least 3 survivors |
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+ | == Tradeoff Perks == |
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+ | === Addict === |
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+ | Regular user of the drug Bath Salts, +1 Defense |
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=== Tough === |
=== Tough === |
Revision as of 17:47, 5 July 2015
Each survivor can have a number of perks (normally up to 4) which provides various bonuses, such as additional skill points or increases effectiveness with certain missions. The main leader has a special perk chosen at the start of the game which affects the entire fort. Some survivors arrive already with perks. Most perks are gained when a survivor reaches level 3, 6 or 9, after you talk to them and learn more of their backstory.
Main Leader Perks
Politician
+leadership and one extra survivor
Shop Clerk
+scavenging and +25% trade bonus
Doctor
+science and -1 day injury recovery time
Retiree
+building and +10% happiness bonus
Police Officer
+offence and +1 level bonus from all firearms
Priest
+leadership, more devout survivors
Hobo
+scavenging, +5 housing space
College Student
+science, schools and bars are 25% more effective
Construction Worker
+building, -50% material costs for building
Gang Member
+defense, no happiness loss from death or injury
Deluxe Jobs
Your main character can only acquire these perks if you, as the customer, purchased the Deluxe Edition of Rebuild 3 ($25 from the RebuildGame.com website). If you only purchased the normal edition ($15), then these perks are not available to you.
Rock Star
+leadership, +25% faction respect and gain respect x5 faster
Pizza Delivery Driver
+scavenging, start with Driver perk
Programmer
+science, start with a lab and 9 researched tech
Real Estate Developer
+building, all build missions take 1 day
Pro Gamer
+defense, higher base defense but increased danger all-around
Artist
Happiness bonus when fortifying buildings
Bookworm
Research bursts, +2 Engineering from books (Note: "Research Bursts" means that if this survivor is working in a Laboratory, then there is a chance that the current research project will abruptly finish early.)
Born Leader
+3 Leadership skill
Crafter
Creates more items in the workshop
Defenses Expert
Grant +1 defense to all buildings
Demolitions
Explosives do extra damage
Fighter
+3 Defense skill
Firearms Training
+1 Defense with anything from pistols to machine guns
First Aid
Reduces chance of death on missions
Genius
+3 Engineering skill
Good Cook
Bonus food production (Note: This means that on rare occasion, this survivor will trigger an event that instantly creates extra food out of nothing.)
Green Thumb
Bonus food while farming
Hand to Hand Combat
+2 Defense when no weapon equipped
Handyman
+3 Building skill
Hoarder
Extra building materials while scavenging
Immune
Won't die from a zombie bite, +1 defense.
MacGyver
Half of Engineering skill added to defense.
Melee Training
+1 Defense with anything from a shovel to a sword
Musician
Bonus happiness to others during missions
Negotiator
Bonuses while trading with factions
Preacher
More effective while working in a church
Redecorator
May automatically convert useless buildings
(Note: This means that very infrequently, the survivor will trigger a random event to instantly convert a useless building in your fortress like an XXor Gas to a building that serves a purpose. It does not improve any of the missions that you assign the survivor to.)
Resourceful
+3 Scavenging skill
Scrapper
Scavenging skill is also added to defense
Tools Expert
Double skill bonus from tools
Positive Perks
Animal Lover
Extra skills and happiness if equipped with a pet
Camper
Sleeps under the stars, does not need a house
Driver
Does missions faster when equipped with a vehicle
Easy Going
Double happiness increases and halve decreases
Fast Recovery
Recovers from injury faster
Fearless Reclaim
Can reclaim buildings with zombies on them.
(Note: This does not allow the builder to ignore Zombie Mobs or Massed Zombies. Those problems must be cleared out of the way, first. Nor can the builder reclaim an unscouted tile.)
Half Rations
Eats less than other survivors
Loner
Improved skills when on a mission alone.
Musician
Bonus happiness to others during missions
Ninja
No penalty for how far away a mission is.
Peacekeeper
Reduces chances of riots and fights
Scholar
Learns more from schools
Superhero
Increase each skill by 1. Increase max levels by 1.
Team Player
Improved skills when on a mission with at least 3 survivors
Tradeoff Perks
Addict
Regular user of the drug Bath Salts, +1 Defense
Brave
+1 defense, but may take the hit for another survivor
Coward
Less likely to be injured, but -2 leadership
Cultist
Follower of The Chosen Ones, +10 Happiness
(Note: Cultists on Kill Zombies missions have a random chance to abandon their mission, lose happiness, and take mandatory time off because killing zombies goes against their religion. Anyone stacked with a Cultist is likely to become a Cultist.)
Devout
Extra happiness from churches, none from bars
Eccentric
Makes both friends and enemies easily
Intense Focus
-1 to all skills, but learns faster in missions.
Light Sleeper
+1 to all building defense, but half happiness increases
Pacifist
Factions like you more, but no bonus from weapons
Skeptic
+1 engineering, immune to religion
Stinky
+1 defense, but hard to make friends
Tough
Less likely to die, but hard to make friends
Negative Perks
Double Rations
Eats more than other survivors
Allergic to Pets
Can't equip animals
Clumsy
Increased mission danger
Sickly
More likely to get sick
Downer
Lowers happiness of other survivors when on missions
Rebellious
May refuse to work
Item-Based Perks
Defended
Prevents death on missions.
Pet Owner
+10% Happiness
Vehicle
Removes mission danger from distance.
Faction Perks
Former Riff
Increases sway with the Riffs faction
Last Judgement Escapee
Increases sway with the Riffs faction
Former Chosen One
Increases sway with the Chosen Ones faction
Former Pig Farmer
Increases sway with the Pig Farmers faction
Former Luddie
Increases sway with the Luddies faction
StMicheals Dropout
Increases sway with the StMicheals faction
Rotten
Increases sway with the Rotten faction
Government Defector
Increases sway with the Government faction
Former DAHLIA
Increases sway with the Riffs faction
Former 1337cREw
Increases sway with the 1337cREw faction
Former Pharmacist
Increases sway with the Pharmacists faction
Friend of Gustav
Increases sway with Gustav the trader
Leader Bonus Perks
After certain events, your leader can pick a bonus perk. No items are given with these perks.
In Wenatchee, if you choose to "safely rescue as many kids" in the farm disaster quest line (Starts after the CDC research is obtained; one observation was 10 days after, another says 30 days after), then Meet with Ludd, then wait about a day or two, you can can pick from
- Police Officer
- Gang Member
- Rockstar (Deluxe)
In Moses Lake, if you choose to "Let them kill one another" at the Crossroads Mall in the Gangs of Deadsville quest line, regardless of which side you favor, you can pick from
- Politician
- Priest
- Pizza Delivery Driver (Deluxe)
In Spokane, if you choose to defeat the Government with Jesse, you can pick from
- Retiree
- Hobo
- Real Estate Developer (Deluxe)
In Nelson, after completing the Ice cream truck quest line, you can pick from
- Construction worker
- Shop Clerk
- Programmer (Deluxe)
In Nelson, if you choose to take down the Last Judgement with the Dahilas, you can pick from
- Gang Member
- Priest (Confirmed)
Chilliwack, after completing the Riffs quest line, you can pick from