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* Rockstar (Deluxe) |
* Rockstar (Deluxe) |
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− | In Moses Lake, if you choose to "Let them kill one another" |
+ | In Moses Lake, if you agree to let one of them use the mall, then choose to "Let them kill one another" in the Gangs of Deadsville quest line, regardless of which side you favor, you can pick from |
* Politician |
* Politician |
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* Priest |
* Priest |
Revision as of 04:04, 10 December 2015
Each survivor can have a number of perks (normally up to 4) which provides various bonuses, such as additional skill points or increases effectiveness with certain missions. The main leader has a special perk chosen at the start of the game which affects the entire fort. Some survivors arrive already with perks. Most perks are gained when a survivor reaches level 3, 6 or 9, after you talk to them and learn more of their backstory (Not including skill bonuses from weapons and nonweapons).
Main Leader Perks
Politician | +leadership and one extra survivor |
Shop Clerk | +scavenging and +25% trade bonus |
Doctor | +science and -1 day injury recovery time |
Retiree | +building and +10% happiness bonus |
Police Officer | +defence and +1 level bonus from all firearms (Note: The +1 defence from firmarms affects all survivors who are equipped with a firearm) |
Priest | +leadership, more devout survivors |
Hobo | +scavenging, +5 housing space |
College Student | +science, schools and bars are 25% more effective |
Construction Worker | +building, -50% material costs for building |
Gang Member | +defense, no happiness loss from death or injury |
Deluxe Jobs
Your main character can only acquire these perks if you, as the customer, purchased the Deluxe Edition of Rebuild 3 ($25 from the RebuildGame.com website). If you only purchased the normal edition ($15), then these perks are not available to you.
Rock Star | +leadership, +25% faction respect and gain respect x5 faster |
Pizza Delivery Driver | +scavenging, start with Driver perk |
Programmer | +science, start with a lab and 9 researched tech |
Real Estate Developer | +building, all build missions take 1 day |
Pro Gamer | +defense, higher base defense but increased danger all-around |
Artist | Happiness bonus when fortifying buildings |
Bookworm | Research bursts, +2 Engineering from books
(Note: "Research Bursts" means that if this survivor is working in a Laboratory, then there is a chance that the current research project will abruptly finish early.) |
Born Leader | +3 Leadership skill |
Crafter | Creates more items in the workshop |
Commander | All survivors gain +0.5 to defense |
Defenses Expert | Grant +1 defense to all buildings |
Demolitions | Explosives do extra damage |
Fighter | +3 Defense skill |
Firearms Training | +1 Defense with anything from pistols to machine guns |
First Aid | Reduces chance of death on missions |
Genius | +3 Engineering skill |
Good Cook | Bonus food production
(Note: This means that on rare occasion, this survivor will trigger an event that instantly creates extra food out of nothing.) |
Green Thumb | Bonus food while farming |
Hand to Hand Combat | +2 Defense when no weapon equipped |
Handyman | +3 Building skill |
Hoarder | Extra building materials while scavenging |
Immune | Won't die from a zombie bite, +1 defense. |
MacGyver | Half of Engineering skill added to defense. |
Melee Training | +1 Defense with anything from a shovel to a sword |
Musician | Bonus happiness to others during missions |
Negotiator | Bonuses while trading with factions |
Preacher | More effective while working in a church |
Redecorator | May automatically convert useless buildings (Note: This means that very infrequently, the survivor will trigger a random event to instantly convert a useless building in your fortress like an XXor Gas to a building that serves a purpose (I.e.Farm). It does not improve any of the missions that you assign the survivor to.) |
Resourceful | +3 Scavenging skill |
Scrapper | Scavenging skill is also added to defense |
Tools Expert | Double skill bonus from tools (seems to apply only to Building bonuses) |
Positive Perks
Animal Lover | Extra skills and happiness if equipped with a pet (By "extra skills" it means improves skill faster) |
Camper | Sleeps under the stars, does not need a house |
Driver | Does missions faster when equipped with a vehicle |
Easy Going | Double happiness increases and halve decreases |
Fast Recovery | Recovers from injury faster |
Fearless Reclaim | Can reclaim buildings with zombies on them. (Note: This does not allow the builder to ignore Zombie Mobs or Massed Zombies. Those problems must be cleared out of the way, first. Nor can the builder reclaim an unscouted tile.) |
Half Rations | Eats less than other survivors |
Loner | Improved skills when on a mission alone.
(It means he/she will do better if doing a mission alone. Ex: A loner with 5 defence skill killing zombies alone will seem to have a defence skill of 7(Not accurate, It's only an example)) |
Musician | Bonus happiness to others during missions |
Ninja | No penalty for how far away a mission is. |
Peacekeeper | Reduces chances of riots and fights |
Scholar | Learns more from schools |
Superhero | Increase each skill by 1. Increase max levels by 1. |
Team Player | Improved skills when on a mission with at least 3 survivors |
Tradeoff Perks
Addict | Regular user of the drug Bath Salts, +1 Defense |
Brave | +1 defense, but may take the hit for another survivor |
Coward | Less likely to be injured, but -2 leadership |
Cultist | Follower of The Chosen Ones, +10 Happiness (Note: Cultists on Kill Zombies missions have a random chance to abandon their mission, lose happiness, and take mandatory time off because killing zombies goes against their religion. Anyone stacked with a Cultist is likely to become a Cultist.) |
Devout | Extra happiness from churches, none from bars |
Eccentric | Makes both friends and enemies easily |
Intense Focus | -1 to all skills, but learns faster in missions. |
Light Sleeper | +1 to all building defense, but half happiness increases |
Pacifist | Factions like you more, but no bonus from weapons. (Will still gain bonus from nonweapons) |
Skeptic | +1 engineering, immune to religion (Will not be a devout or a cultist. Won't gain happiness from preachers. Devouts and cultists will not gain this perk) |
Stinky | +1 defense, but hard to make friends |
Tough | Less likely to die, but hard to make friends |
Negative Perks
Double Rations | Eats more than other survivors |
Allergic to Pets | Can't equip animals |
Clumsy | Increased mission danger |
Sickly | More likely to get sick |
Downer | Lowers happiness of other survivors when on missions |
Rebellious | May refuse to work |
Item-Based Perks
Caretaker | +10% Happiness. Granted by any child (kid or baby). |
Defended | Prevents death on missions. Granted by the Helmet. |
Pet Owner | +10% Happiness. Granted by any pet (dog or cat). |
Vehicle | Removes mission danger caused by distance from fort. Granted by Bicycle, Motorbike, Car, and Armored Car. |
Faction Perks
Former Riff | Increases sway with the Riffs faction |
Last Judgement Escapee | Increases sway with the Last Judgement faction |
Former Chosen One | Increases sway with the Chosen Ones faction |
Former Pig Farmer | Increases sway with the Pig Farmers faction |
Former Luddie | Increases sway with the Luddies faction |
St. Michael's Dropout | Increases sway with the St. Michael's Boys faction |
Rotten | Increases sway with the Rotten faction |
Government Defector | Increases sway with the Government faction |
Former DAHLIA | Increases sway with the Dahlias faction |
Former 1337cREw | Increases sway with the 1337cREw faction |
Former Pharmacist | Increases sway with the Pharmacists faction |
Friend of Gustav | Increases sway with Gustav the trader |
Leader Bonus Perks
After certain events, your leader can pick a bonus perk. No items are given with these perks.
In Wenatchee, if you choose to "safely rescue as many kids" in the farm disaster quest line (Starts after the CDC research is obtained; one observation was 10 days after, another says 30 days after), then Meet with Ludd, then wait about a day or two, you can can pick from
- Police Officer
- Gang Member
- Rockstar (Deluxe)
In Moses Lake, if you agree to let one of them use the mall, then choose to "Let them kill one another" in the Gangs of Deadsville quest line, regardless of which side you favor, you can pick from
- Politician
- Priest
- Pizza Delivery Driver (Deluxe)
In Spokane, if you choose to defeat the Government with Jesse, you can pick from - In later patches: If you side with Davis and capture rotten faction members for the government, you can pick from
- Retiree
- Hobo
- Real Estate Developer (Deluxe)
In Nelson, after completing the Ice cream truck quest line, you can pick from - In later patches: If you choose to keep the pig farmers' secret at the end of the questline, you can pick from
- Construction worker
- Shop Clerk
- Programmer (Deluxe)
In Kelowna, if you choose to take down the Last Judgement with the Dahilas, or choose to sneak Mason Moon and the girl out of the city, you can pick from
- Gang Member
- Priest (Confirmed)
- Real Estate Developer (Deluxe)
Chilliwack, after completing the Riffs quest line, you can pick from