Rebuild: Gangs of Deadsville Wiki
No edit summary
(Linked research.)
Line 8: Line 8:
 
Food can be gained by:
 
Food can be gained by:
 
* [[Scavenging]] from buildings. Buildings containing food are marked by an apple icon on the overlay.
 
* [[Scavenging]] from buildings. Buildings containing food are marked by an apple icon on the overlay.
* Reclaiming or building farms or large farms. A [[Farm]] will produce food each day. One-block farms produce 2.5 rations per day, two-block farms produce 3.75, and 4-block farms produce 5 rations per day. Assigning survivors on [[Farming]] duty increases the yield; this is more effective if the survivor is a Scavenger. The Green Thumb perk (on survivors assigned to farming) and certain technologies can further increase food production.
+
* Reclaiming or building farms or large farms. A [[Farm]] will produce food each day. One-block farms produce 2.5 rations per day, two-block farms produce 3.75, and 4-block farms produce 5 rations per day. Assigning survivors on [[Farming]] duty increases the yield; this is more effective if the survivor is a Scavenger. The Green Thumb perk (on survivors assigned to farming) and certain [[research]] can further increase food production.
 
* [[Hunting]] in Field squares.
 
* [[Hunting]] in Field squares.
 
* [[Fishing]] in Park, River, or Bridge squares.
 
* [[Fishing]] in Park, River, or Bridge squares.

Revision as of 17:26, 29 June 2015

Food is the most important resource in Rebuild: Gangs of Deadsville. The player starts the game with 25-50 units of food, depending on your selected difficulty. Most survivors consume 1 unit of Food per game day (except those with the Half Ration perk).

When the player runs out of food, the following happens

  • Survivors collapse from hunger hand have to be hospitalized.
  • Survivors stop working.
  • Survivors starve to death.

Food can be gained by:

  • Scavenging from buildings. Buildings containing food are marked by an apple icon on the overlay.
  • Reclaiming or building farms or large farms. A Farm will produce food each day. One-block farms produce 2.5 rations per day, two-block farms produce 3.75, and 4-block farms produce 5 rations per day. Assigning survivors on Farming duty increases the yield; this is more effective if the survivor is a Scavenger. The Green Thumb perk (on survivors assigned to farming) and certain research can further increase food production.
  • Hunting in Field squares.
  • Fishing in Park, River, or Bridge squares.
  • Trading with other factions.
  • The Good Cook perk will rarely cause a survivor to create bonus food out of nothing. When it happens, it will be called out as an event. The currently-assigned mission seems to be irrelevant; in particular, the survivor does NOT need to be assigned as a farmer for this perk to work.