Rebuild: Gangs of Deadsville Wiki
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Rebuild [[city|cities]] are made up of up to 1000 buildings of 50 different types. Each type has different properties and functions, and holds different amounts of [[food]] and other supplies that you can [[scavenging|scavenge]]. Some types are more likely than others to contain survivors.
 
Rebuild [[city|cities]] are made up of up to 1000 buildings of 50 different types. Each type has different properties and functions, and holds different amounts of [[food]] and other supplies that you can [[scavenging|scavenge]]. Some types are more likely than others to contain survivors.
   
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=== Ocean ===
 
=== Ocean ===
 
Zed can't swim, they just sort of bob helplessly in place. They can't dance either, but that doesn't come up as often.
 
Zed can't swim, they just sort of bob helplessly in place. They can't dance either, but that doesn't come up as often.
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[[Category:Locations]]

Revision as of 15:54, 26 December 2013

Rebuild cities are made up of up to 1000 buildings of 50 different types. Each type has different properties and functions, and holds different amounts of food and other supplies that you can scavenge. Some types are more likely than others to contain survivors.

Building Defense

Once it's been reclaimed, every building has a natural defense value of 0, which means it can repel 0 zombies before they might get through. Some perks and tech can increase this. Posting survivors on guard duty on or beside a building increases this defense. If more zombies mass beside a building than the building has defense, they may break through the walls during an attack and you'll either lose the building, or someone may die.

Useful Building Types

Hospital

Survivors heal faster in hospitals, either due to the placebo effect or because once in one you'll do anything to get out.

Laboratory

Here our engineers can research everything from zombie behavior to how they used to get the caramel into all those Caramilk bars.

Police Station

Police stations are the heart of our protection against the outside world. They give +10 defense, and +5 to neighboring buildings.

Church

Our churches are multi-faith spiritual centers. Now offering over two dozen afterlives to go to when you die. Increases happiness.

Apartment

Home sweet home for 2 survivors, if they don't mind the 70's decor and olive-green appliances.

Suburbs

Cookie cutter houses for 2 survivors to live in, assuming you can tell them apart to know which one is yours.

Motel

I've heard bed bugs can survive for ages without food but I wonder just how long? 2 lucky survivors can live here and find out.

Trailer Park

This place looked like a disaster zone even before the disease hit. There's room for 2 survivors to live here.

Farm

Farms produce 3 rations a day and provide valuable vitamins you can't get from canned SPAM. Farmering here increases the yield.

Big Farm

Big farms produce 6 rations every day of healthy crops like chard and turnip. Posting full-time farmers here increases the yield.

Bank

Thick bank walls can hold out zombies for a long time. It adds +10 defense, and +5 to the buildings surrounding it.

City Hall

The glorious center of our new government. Civic pride.

Huge Farm

Huge farms produce 12 food rations every day, and make quite an impressive corn maze in the autumn.

Huge Park

The pond's covered with scum now that the filtration stopped working, but the fish are fatter and happier than ever.

Disused Farm

There's an antique biplane on this old farm, I wonder if we could get it flying again.

Fire Department

Well I'm not on fire so it must be working.

Water Treatment Plant

The city's running water is dependent on this plant. Important for health and happiness.

Power Plant

A small natural gas plant that might be simple enough for a few engineers to operate.

Radio Station

A tower like this could broadcast our message a hundred miles away. What should it be: easy listening, or golden oldies?

Workshop

A place to make things, fix things, and take things apart.

Pig Farm

I haven't seen a pig in years, but chickens survived and like all birds they're immune to the disease. Produces 6 rations per day.

School

Survivors can train here to increase their skills. It's faster and much safer than the usual way.

Bar

Sometimes you want to go where everybody knows your name. Or settle for any place with alcohol left. Increases happiness.


Useless Building Types

Mall

People used to spend hours aimlessly shuffling around these temples of commerce. Nothing's changed, eh?

Allmart

Everything you could want from guns to decorative candles. Gardening shears big enough to cut a head off? They got 'em.

8-12 mart

A convenient place to buy smokes, junk food, and cola by the bucket. How did we ever survive?

Xxor gas

Cities ran out of fuel during the early days of the big panic, but you can still find cars with gas in their tanks.

McNoodles

What was that jingle? "You deserve a break today, have some noodles made your way". Makes my mouth water just thinking about it.

Office

We used to spend our lives in offices, chained to desks, drinking cheap stale coffee to keep from falling into a boredom coma.

Warehouse

You never know what you'll find here. Boxes of PVC pipes? A room filled with pillows? Or my best find: five tons of recalled dog food.

Graveyard

The dead never crawled out of their graves like in the movies, but zombies do seem strangely drawn to this horrible place.

Park

The squirrels, pigeons and rabbits have been multiplying like crazy. Good eating if you know how to trap them.

Field

The deer are thriving in the city's green spaces. They may be faster than the zombies, but they can't outrun a hunter's bullet.

Rubble

An ex-building. It probably burned down during the early days of panic and mayhem.

Parking Lot

Other than siphoning fuel from the car's tanks, this parking lot is as useless as it is ugly.

Pawn Shop

They've got enough used instruments here to start an orchestra. I call trombone!

Grocery

I never appreciated how we used to get strawberries all year round from markets like this.

Drive-in

I wonder if the new Batman is out yet? Oh wait... right. Increases happiness if we have electricity to run it.

Subway

If you can stand the darkness, it's actually safer to travel underground these days. Zed don't seem to like it down there.

Bridge

This is the only place zombies can cross the river. Or humans for that matter.

Dojo

Karate skills aren't as useful post-apocalypse as you'd think. Going hand-to-hand with Zed is only for the desperate and mad.

Pharmacy

Land-o-drugs. Also post office, photo services, consumer electronics, groceries, home & garden and so much more.

Suburbs

Subdivisions were named after the thing that was destroyed to make room for it. "Pinewood Grove" has homes for 4 survivors.

Office Tower

Looks like a branch of Incredicorp, that old video game empire. I used to have all their games.

Restaurant

Another one of those hipster eateries whose decor says greasy spoon, and prices say you're better off just eating your money.

Clothing Store

Trashy, revealing clothing for your darling angel teenage daughter.

Games Store

This store went out of business long before the zombies came. Replaced by digital markets, just like all the book and music stores.


Un-reclaimable types

These can't be made a part of your fort.

Hills

The beginning of impassible mountains at the edge of the city. There's nothing out here, not even Zed.

Woods

Impassible deep forest at the edge of the city. Few zombies come through here so we can safetly keep our backs to it.

River

Zombies mill on the banks here but rarely enter the water. We can't reclaim the river but it makes a great natrual barrier.

Ocean

Zed can't swim, they just sort of bob helplessly in place. They can't dance either, but that doesn't come up as often.