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Rebuild: Gangs of Deadsville Wiki
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Backstory
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=== Skill-Related Perks === Each skill has three basic perks as well as one or more advanced perks. The basic perks can appear as options at any stage of a survivor's backstory. The advanced perks, however, can only appear as options at the second or sometimes third stage of a backstory; they also require additional conditions to be met, meaning that they will only appear for certain backstories, and only if certain combinations of other perks were selected in the earlier stages. Note: equipping items in [ ] can eliminate the perk from the three options, giving the space for advanced perks to appear. * Builder: ** Basic: Artist, Redecorator, Tools Expert ** Advanced: Defenses Expert (stage 3), Fearless Reclaim (stage 3) * Engineer: ** Basic: Bookworm, Crafter, First Aid [<nowiki/>[[Equipment#Engineering|Named Doctor's Bags]]] ** Macgyver [Feynman's Lectures (deluxe-only)] (stage 2+) * Leader: ** Musician [Note's Guitar (deluxe-only)], Negotiator, Preacher ** Peacekeeper (stage 2+) * Scavenger: ** Basic: Good Cook, Green Thumb [Pea Shooter/Pitchfork], Hoarder ** Advanced: Hunter [Hunting Rifle, [[Equipment#Weapons|etc]]] (stage 2+), Scrapper (stage 3) * Soldier: ** Basic: Firearms Training, Melee Training, Hand to Hand Combat ** Advanced: Commander (stage 3) There are also 5 backstory-only perks that add 3 to a certain skill. They are all Stage 2+. They are: *Handyman, Genius, Born Leader, Resourceful, Fighter Skill-agnostic perks that are all Stage 3: * Superhero
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